As far as plot is concerned, Bandits can be summed up in three words: The Road Warrior. It's the future, society has gone to pot, one thing leads to another, and all of a sudden you're driving a nitrous-injected dune-buggy tank across the desert. The main vehicle is actually piloted simultaneously by two characters: Fennec, a traditional wisecracking hero type, and Rewdalf, an angry Scottish dwarf. Which, technically, leaves you in the role of the car.
The game's 22 missions offer a nice variety of goals. There's offensive driving from points A to B, the running defense of friendly vehicles, racing, and the occasional oddball surprise mission, such as one in which you man a stationary turret. Most of the missions start at a screen where you can choose a chassis (light, medium, or heavy) and then stock it with a variety of weapons. Every vehicle's primary gun is a rotating turret that can fire in all directions. Steering defaults to mouse control, though you can switch on the fly to operating the turret with the mouse and steering with the keyboard, letting you drive in one direction while aiming and firing in another. This control scheme, combined with the large size of the environments, makes the combat less prone to the constant driving in tight circles that characterizes other car combat games. You can actually tear across the desert and still effectively engage a pack of cars on your tail.
Secondary weapons--ranging from missiles to Gatling guns to land mines--generally fire either straight ahead or straight behind your vehicle. This weapon choice adds a minor, but somewhat interesting, strategic element to every level. Some missions are definitely better tackled with a specific combination of chassis and armaments, though you may have to play a particular level a few times to figure out the best combination.
You'll have to play various levels a few times for other reasons as well, and this is the game's biggest flaw--you can only save your progress at the end of each mission. Bandits is a tough game to begin with, but the save system occasionally drives it into the realm of the nearly impossible. Some of the levels involve 10 or more minutes of routine combat followed by a difficult boss battle. The game's developers even acknowledge the problems with the save system; the between-level hints specifically refer to replaying missions repeatedly.
RAM: 128 MB
GPU: 32 MB
Secondary weapons--ranging from missiles to Gatling guns to land mines--generally fire either straight ahead or straight behind your vehicle. This weapon choice adds a minor, but somewhat interesting, strategic element to every level. Some missions are definitely better tackled with a specific combination of chassis and armaments, though you may have to play a particular level a few times to figure out the best combination.
You'll have to play various levels a few times for other reasons as well, and this is the game's biggest flaw--you can only save your progress at the end of each mission. Bandits is a tough game to begin with, but the save system occasionally drives it into the realm of the nearly impossible. Some of the levels involve 10 or more minutes of routine combat followed by a difficult boss battle. The game's developers even acknowledge the problems with the save system; the between-level hints specifically refer to replaying missions repeatedly.
System Requirements
OS: Windows 98, 2000, XP
CPU: Pentium IIIRAM: 128 MB
GPU: 32 MB
Hard disk: 500 MB
Screenshots
Repack Notes
Repack v2 changelog:
- Futureproofing ;)
The game is now rendered in Direct3D 9 (from 8) and is also capped to 60FPS
This should solve a crash issue when playing the game for some time
Remember to uninstall the old repack if you have it using a dedicated software uninstaller program such as Revo Uninstaller!
Download (575MB)
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Bandits_-_Phoenix_Rising_Repack_v2.rar - B4325A146DD7F80E62FC5A6FCB9C31EA590D9A0EF004D90815158A5032E5F0BE
The framerate stutters in the game; is there a fix for this?
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