Description
With police pursuits reintegrated into the game, Hot Pursuit's gameplay now consists of two categories. The first encompasses standard racing, as it has been in its predecessors, The Need for Speed and Need for Speed II, in which the player is allowed to race against one (including split-screen races) or seven other racers in normal circuit racers, knockouts, or tournaments (which allow the player to unlock bonus vehicles and a bonus track). The second category is dubbed "Hot Pursuit", where police pursuits are included in races; the mode allows the player to select a standard sports car to race against a single opponent in a police-scattered track. The PC version also contains a role reversal variation in which players select a police version of a sports car to pursue and stop all six racers before they complete the race. Completing the Hot Pursuit challenges in both roles in the PC version on every track of the game unlocks additional police sports cars.
Two modes were introduced in the game. The two-player split-screen mode allows two players to race using the same computer. The "Knockout" mode consists of seven races with eight racers on randomly chosen tracks, in which conditions such as selected difficulty, weather, and so on that the player has chosen before starting the race-series will apply. Each race consists of two laps where the driver who finishes last will be eliminated from the race lineup. All other drivers advance to the next round and carry on with the battle until there is only one player left, who technically wins the knockout competition. The standard "Tournament" mode consists of eight opponents in a four-lap race on randomly selected tracks and choices made by the player as in the knockout mode take effect when the tournament is started. The game supports network play through a serial port, modem, or IPX, and online gaming through TCP/IP protocol. It also allowed spawn installations of itself to be installed on other machines.
Racing tracks are greatly varied, with settings ranging from wide desert canyons to homely countryside villages, as well as snow-capped mountain ranges. Most tracks contain one or more secret shortcuts which can dramatically alter the outcome of a race.
Car tuning was also introduced, which allowed any car's handling to be customized by adjusting low or high-end properties for engine tuning and gear ratios, front or back brake balance, slow or fast braking speed, soft or stiff suspension, low or high aerodynamics as well as rain or racing tires. Any of these options could be modified via sliders to offer a digit-sensitive, percentage-based effect to the selected car's overall performance. Higher-end engine and gear tuning, for example, will compromise acceleration for better top speed. Rear-based brake balance and slow braking speeds make for wider, drifting turns, and aerodynamics provide even higher speeds at the loss of handling.
Hot Pursuit's pursuit system has been significantly improved in terms of AI and police tactics over The Need for Speed. The game now requires that the racer only stops near a pursuing police car to be ticketed or arrested by the police, as opposed to being overtaken by a police car, forcing the racer to pull over for the same punishments. Accordingly, police cars are now programmed with the ability to block a racer's car in an attempt to halt them. In addition, whereas the original Need for Speed would only have a single police car chasing a racer in each pursuit, Hot Pursuit allows more police cars to pursue a racer, opening up the opportunity for them to collectively ambush the racer's car.
Tactical aspects of the police pursuits have also been improved. The police have the ability to deploy roadblocks which has computer-controlled police cars form a wall across the road, and spike strips which puncture the tires of a racer's car, bringing it to a halt. Both tactics present weaknesses, specifically gaps in the blockade that can be used by a racer to avoid collisions with police cars, or tire punctures from a spike strip which is only deployed on one side of the road. The player may also listen to police radio chatter on the pursuits' statuses, revealing to them the current locations of racers, police cars, as well as roadblocks and spike strips. The radio chatter also reveals reactions to specific events, such as a racer's collision with a parked police car, as well as referencing the racer's passing speed and the occurrence of the race itself ("It looks like the cars are racing!"). Furthermore, if a computer-controlled racer's driving conduct proves to be more dangerous (also chosen by the player) than that of the racer's, the police may relent their pursuit of the player and chase the AI instead.
Modern Patch Key Features
- Full widescreen and HD resolutions support. You can easily use resolutions like 1920×1200. Now the game supports all aspect ratios from the 5:4 to 16:9, inclusive 4:3 and 16:10. HUD will be adopted automatically for every aspect ratio.- Improved graphics. No more cars with non-rotating wheels, better textures and models for other's cars (original game reduces size of textures even on maximum graphics settings), better graphics in the rear view, etc.
- New graphics settings: Rear View Detail (High/Medium/Low), Rear View Camera From (In Car Camera/Active Camera, it decreases the blind spot), Fog (On/Off, like in the NFS4), Wide View Angle setting (useful for the widescreen resolutions).
- Fog effect and light beams support in DirectX 6/7 (they were exclusive effects for the 3dfx Voodoo).
- Portability. All system settings are loaded from the ini file. No more registry!
- Compatibility. Most problems with modern Windows were fixed. Full support of multi-core processors. Original game can work properly only on one core. This change dramatically improves performance of the nGlide and the dgVoodoo.
- Alt+Tab support. You can safely minimize the game when nGlide or dgVoodoo driver is used.
- Built-in screenshoter. Just press Print Screen key, and a screenshot will be saved into the screenshots subdirectory in the JPG/PNG/BMP format.
- Improved keyboard support in the menu. Now it is much more consistent. You can also use the Tab and Shift+Tab to switch between elements.
- Better modding abilities. The game doesn't crash when high-poly cars are used. Also it possible to use huge textures up to 2048×2048 (original limit was 256×256).
- Optimizations. 10 times faster gameplay loading on modern systems. To skip loading animation just press any key.
- Bugfixes. More than 200 changes at all!
System Requirements
OS: Windows 95/98CPU: Intel Pentium 200 MHz
RAM: 32 MB
Hard disk: 600 MB
GPU: 3dfx Glide Compatible 12 MB of VRAM
Screenshots
Repack Notes
- Modern Patch v1.6.1
Repack v2 changelog:
- Added SilentPatch
Repack v3 changelog:
- Added SetupMP for advanced configuration of game options including video wrapper settings
Download (330MB)
https://ouo .io/uCo4eyM (remove the space before .io)
SHA256
Need_for_Speed_III_-_Hot_Pursuit_Repack_v3.rar - 7EFD540A886D30030BDDD59EB113445B076B77642E9D76074AABC3282366D0CD
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.