Description
It’s not often a racing game really catches our attention, but the Colin McRae games have always proved exceptions to that rule. While we were gliding round the Codemasters stand (we were still fresh and keen at this point), we were taken aback by just how much this third instalment in the series stood out from the all the other racers at the show. So we promptly accosted studio head and producer of the game, Guy Wilday, and bombarded him with questions to find out more.
First off we wanted to know exactly what’s changed since CMR2. apart from the graphics (there are 14,000 polygons in each car as opposed to 800 in CMR2) which are looking little short of stunning.
"With CMR2 we enhanced the original game, which had set the agenda and defined rally sport games. It was all about bigger, better, faster. For CMR3. we’re taking the graphics and physics to a level we’ve always wanted. However, the main point about CMR3 is that we've been working with Colin and the Ford team for many years, and go out on the rallies with them, so we get to appreciate the excitement of the whole event. What we want to capture in CMR3 is that event experience," claimed Guy proudly. A few quick (if cack-handed) laps round one of the eight stunningly replicated real-life courses confirmed they’re well on the way to achieving this.
Probably the most notable technical enhancement is evident in the game’s physics, which are feeling even more realistic than before, and it was a constant battle to keep the car under control on the slippery and loose surfaces. Despite this, CMR3 seemed to retain all of the entertainment elements of its predecessors. We asked Guy if this was a conscious decision.
"The physics are much more detailed and complex than before. Part of the success of the previous games has been the balance between realism (in-car handling for example) and the fictional element (such as the stage design) which makes it a very rounded, wholly playable game. We’ll never lose sight of the fact that people want gripping entertainment from this game." Which is good to hear.
Of course the Colin McRae games have always been known for their excellent driving model: this time the game recreates every other aspect of a real rally season as well. We’re left with little choice but to declare Colin McRae Rally 3 the best driving game of E3.
System Requirements
OS: Windows 98, ME, 2000, XP
CPU: Intel Pentium III 750 MHz or AMD Athlon 750 MHz or Intel Pentium 4 1.4 GHz or AMD Athlon 1.4 GHz
RAM: 128 MB or 512 MB
Hard disk: 3.5 GB
GPU: 32 MB of VRAM
Screenshots
Repack Notes
- Patch v1.1
- Widescreen support with DgVoodoo's dxd9.dll
- Separate shortcuts for different monitor modes:
15:9
16:9
16:10
21:9
25:16
32:9
Repack v2 changelog:
- New component based installer
Repack v3 changelog:
- Repack is completely redone with Patch v1.1, SilentPatch (January 14, 2023), Language Pack & HD UI (the latter 3 are applied on Windows 7 and newer)
Repack v4 changelog:
- Updated SilentPatch to v2.1
Download (1.70GB)
https://ouo .io/v167mT (remove the space before .io)
SHA256
Colin_McRae_Rally_3_Repack_v4.rar - 2BAACDCDCA7D6D0314ED22CB78205111EC2958BCA53DA63A293F70D5B5739E09
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.