Description
SimCity 3000 is a city building simulation video game released in 1999, and the third major installment in the SimCity series. It was published by Electronic Arts (EA) and developed by series creator Maxis. It was released for Microsoft Windows, Macintosh, and, through an arrangement with Loki Games, Linux.
There are many changes between SimCity 3000 and its immediate predecessor SimCity 2000. These changes span both the integral city management aspects of the game, as well as its graphical and landscape aspects. More and newer city services are featured. These changes create a greatly different experience from that of SimCity 2000.
The most notable change is the addition of the concept of waste management. In SimCity 3000, garbage begins to accumulate when the city grows to a medium size, and must be disposed of at the expense of the city. Farms and agricultural structures are also introduced, appearing on large light industrial zones in a city with low land value and little pollution. A new zoning density was also added, totaling three densities, compared to SimCity 2000's two.
In addition to their limited life span, power plants and other utility buildings were also made vulnerable to decreasing maximum output due to age. All power plants have a life span, and additionally, the water facilities now have a life span as well.
Although the concept of neighbor cities was introduced in SimCity 2000, it was greatly expanded upon in SimCity 3000. New for players is interaction with neighbouring cities, negotiating rudimentary business deals with other mayors, such as the sale or purchase of water, electricity or waste management services. These generate a monthly charge which is either added to or deducted from the player's treasury, in accordance with the deal. Canceling a neighbor deal would incur a penalty, unless the deal was cancelled when the other city wished to renegotiate.
Although not strictly a city management aspect, SimCity 3000 simulates the effect of land value on construction much more realistically than in SimCity 2000. In SimCity 3000, land value creates very distinct neighborhoods which tend to contain narrow income bands, creating well-defined slums, middle class areas, and wealthy areas. Land value is also determined by the city center effect where buildings that are at the city center have higher land values and those buildings on the borders have lower land values.
Business deals were another new concept to SimCity 3000; by allowing certain structures, such as a maximum security prison, to be built within the city, the player can receive a substantial amount of funds from them. Business deal structures, however, tend to have negative effects on the city, such as reduced land value.
There are several changes to the graphical interface in SimCity 3000. Although the game retains the pseudo-isometric dimetric perspective of its predecessor, the actual landscape became more complex and colorful. In SimCity and SimCity 2000, the playable landscape is mostly brown, while in SimCity 3000, the playable landscape is a more realistic green color, along with other colors that progressively change by height, from beige (beach sand) to green to brown (bare ground) to white (snow). In SimCity 2000, land could either be flat or sloped, and all slopes were of the same steepness. In SimCity 3000, there are five distinct steepness of slope, creating more varied landscapes. There are different types of trees which can appear on the playable map, ranging from small, Deciduous trees to towering Redwoods.
System Requirements
OS: Windows 95, 98
CPU: Intel Pentium 166 MHz or Intel Pentium 233 MHz
RAM: 32 MB
Hard disk: 600 MB
GPU: 4 MB of VRAM, DirectDraw compatible
Screenshots
Repack Notes
- dgVoodoo included for widescreen support
There is also a patched executable inside gamedir named "SC3U.exe.bak" which natively supports all resolutions, however the game doesn't like high resolutions and it crashes
The safest option is to use dgVoodoo
DO NOT set a higher resolution than 1024 x 768, otherwise the mouse pointer becomes messy
- The installer also applies some compatibility fixes on modern Windows for SimCity 3000 and the Building Architect Tool
- Tested OK on Windows 10
Repack v2 changelog:
- Added a new widescreen executable & removed dgVoodoo
- Restored some missing music tracks
- Cleaned the files a bit
Download (390MB)
https://ouo .io/2E2Jv (remove the space before .io)
SHA256
SimCity_3000_Unlimited_Repack_v2.rar - 1D22B4C6E4245999ECA3E456F46EC008E9CE9A43782DC06228406CFF7749B685
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.