Description
Command & Conquer: Red Alert 2 takes place approximately two decades since the first Red Alert and, unlike the original, has no relation at all to the Tiberium universe. It is a conventional real-time strategy game which, in terms of gameplay, still faithfully continues the Dune/Command & Conquer lineage.
Although the Western Allies have installed a lackey as the Premier of the Soviet Union, their spies and relevant contacts suddenly go silent with the appearance of a powerful Soviet psychic named Yuri, who turns out to be Premier Romanov's advisor. Soon afterwards, the Soviet Union launches an overwhelming invasion on North America and Europe on land, air, and sea. As is usual, the player joins the Allied or Soviet side in the singleplayer campaign (with 12 missions for each faction) as of that point in the storyline. Whereas the technology level in the original Red Alert had World War II and Cold War-era weapons mixed with a few technologies inspired by failed real-world experiments, the arsenals of both sides in Red Alert 2 predominantly include technologically advanced units and structures such as teleporting Chrono Legionnaires, chain-connecting Prism towers, cloning vats, weather control devices, etc. However, the storyline's tone is considerably more light-hearted than that in previous Command & Conquer games, and following in the footsteps of Tiberian Sun, more known actors were brought to act in the full-motion video cutscenes.
The game uses a modified and optimized engine from Tiberian Sun and expands the gameplay in multiple ways. Both factions are completely distinct both functionally and visually, civilian structures can be garrisoned by each faction's basic infantry unit for increased firepower and rate of fire, the Allied IFV is included as the first customizable unit in the series (which can change its weapon and function based on the carried infantry unit), and there are neutral "tech" structures which bring bonuses to the players who capture them (e.g. oil derricks bring a small but frequent flow of income, airports allow deployment of paratroopers...). Like in the original Red Alert, factions are split into countries (5 Allied countries, 4 Soviet ones) in skirmish and multiplayer, but instead of having hidden production bonuses, each country has a unique unit, structure or support power that the others do not have access to. Aside from the aforementioned main singleplayer campaign, there is a vast number of skirmish/multiplayer maps, short co-op campaigns, and the return of the World Domination Tour multiplayer mode (unavailable in LAN) which was adapted from the Firestorm expansion for Tiberian Sun.
System Requirements
OS: Windows 98, ME, 2000, XP
CPU: 266 MHz or 450 MHz
RAM: 64 MB or 128 MB
Hard disk: 2.1 GB
GPU: 2 MB of VRAM, DirectX 7.0a compatible
Screenshots
Repack Notes
- Red Alert 2 patch v1.006
- Includes Yuri's Revenge patched to v1.001
However, YR doesn't seem to work on Windows XP
- CnCNet client v8.2 for online multiplayer
You must have XNA Framework v4 installed!
- Tested OK on Windows 10, with other releases when playing RA2 Allied Campaign there is a copy-protection bug where Tanya immediately dies after starting the campaign
Repack v2 changelog:
- Updated the CnC Yuri multiplayer client to v8.39, thus fixing a startup error on Windows 11
Remember to uninstall the previous version if you have it with a dedicated software uninstaller such as Revo Uninstaller!
Download (1.50GB)
m agnet:?xt=urn:btih:4f7fbe4b33aa81b088e02edc4237eddaddf65349
SHA256
Command_&_Conquer_-_Red_Alert_2_Repack_v2.rar - 1FFA29F6286D8301EBA66C494D7DB1A2323D682F749DB7B96CCC36A509F81497
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