Description
In Sam Fisher's first next generation adventure, the splinter cell has a tragedy befall him. Shortly thereafter, Sam's life collapses around him. He becomes more distant from Third Echelon. In fact, he even goes so far as to get himself arrested.
But it's all part of the plan. Sam Fisher is now a double agent, working for both the NSA and a terrorist organization known as the JBA, or John Brown's Army. Sam is for the most part a good guy still. But will that remain? Will Sam do good for the NSA and bring the organization to justice, or will the lure of the terrorist group overpower and overcome Sam?
The choices you make affect that outcome. Moral questions will pop up in various places throughout the game. Do you shoot a prisoner to earn trust with the JBA, or do you hold off, keeping the NSA on your side? Whatever outcome you decide on, your trust with one will go down and the other will go up. This trust system is a new addition to Double Agent.
As you work your way through ten missions, your best friends are shadow and silence. You can go in guns blazing, but you won't get far. As a master spy, Sam will have to sneak around crates and walls, hide under vehicles and tables, sneak through highly guarded areas, and bypass electronic, fingerprint, voiceprint and retinal locked doors. You must interrogate or hack for keycodes and combinations, and you have the choice of knocking an enemy unconscious or killing them. When hanging by a rail, you can let an enemy guard walk by, or reach up, grab him and throw him to his death. Your best weapon is your mouth. Lure an enemy to your location by whistling, then sneak around him as he abandons his patrol to find the source of the noise. Your configurable weapon is really a backup.
Sam will go on many missions as a double agent. You'll be visiting the JBA headquarters in New York City, you'll travel to the Congo to rescue a soldier, you'll board a cruise ship in Cozumel wearing shorts in broad daylight with minimal cover, forcing you to change your stealth patterns. You'll wind up in the middle of a wartorn city, in the middle of a battle between guerrillas and the military, both of which want you dead. Your missions are varied, and all can be completed without firing a single bullet.
Multiplayer is similar to the past Splinter Cell games. You take on the role of either a spy or a mercenary; spies are played from the standard, third-person perspective, while mercs are played from the first-person perspective. Spies are tasked with stealing sensitive documents; mercs are tasked with killing the spies and protecting the documents. Each side has its own unique weapons and items. Spies do not have conventional weaponry, meaning nothing that can kill a merc, but they have several gadgets and devices to help them. Mercs are blessed with a high-powered rifle, grenades, and the ability to toggle various vision modes.
The PS3 version includes some additional content: a new female spy character (multiplayer), two new maps based on a new environment (multiplayer), a new set of co-op challenges and some refinements for the existing content.
System Requirements
OS: Windows XP
CPU: Intel Pentium 4 3.0 GHz, AMD Athlon 3000 or Intel Pentium 4 3.5 GHz, AMD Athlon 3500
RAM: 1 GB or 1.5 GB
Hard disk: 11 GB
GPU: Nvidia GeForce 6200, ATI Radeon X1300, 128 MB of VRAM, DirectX 9.0c compatible, Shader model 3.0 support or Nvidia GeForce 7900, ATI Radeon X1900, 256 MB of VRAM
Screenshots
Repack Notes
- Patch v1.02a
- Widescreen support with ThirteenAG's script on the main game, dgVoodoo for the multiplayer mode on Windows 7 and newer
ThirteenAG's script fixes many crashes (and probably fixes some of the unresolved issues below)
- Limited the framerate to 300FPS and unlocked the screen refresh rate
- Enhanced night vision goggles show black screen with gray stripes (fix)
- Tested OK on Windows 10
Unresolved issues:
- Game crashes with a runtime error - Game may often crash on saving and loading screens, as well as upon being maximized from the taskbar. Usually, it is followed by a C++ runtime error. A save file may be unusable and game will crash everytime when trying to load it. Similarly, a game may always crash when trying to save after a particular point, forcing the player to replay the level.
- Broken input when typing profile name - If the player changes controls and tries to make a new profile, the letters will not match key input. In the controls menu reset the controls to default values.
- Blurry screen during first person view - When player controls the character in first person view during two short interactive cutscenes, the screen turns very blurry.
- Pause menu letters and GUI elements appear during gameplay - During gameplay sometimes some letters or other element from the pause menu shortly appear on screen.
- Enemies releasing steam - Sometimes when an enemy is shot, kicked or put on floor after being carried they start releasing steam that can hurt the player.
- Enemies respawn after being killed - In Kinshasa (Part 2) some enemies in the streets near the buses keep respawning after being killed.
- A door in Emile's office leading to his bedroom cannot be opened, as the "open door" action prompt disappears too quickly. - Stay close to him. If the door closes or Emile goes to sleep, it cannot be opened again, or enter the room in later JBA HQ missions where the bug does not appear
- Game hangs after defusing the bomb in JBA headquarters - After defusing the bomb an in-game cutscene starts, but does not continue to play. - Before defusing the bomb switch to 4:3 or 16:10 resolution in the display options menu.
- Game crashes when using a weapon's scope - If the game crashes for some people when it's in 16:9 when using the scope on SC-20K and using the sniper rifle in the Kinshasa mission, making the player unable to complete the mission. Switch to a 4:3 resolution.
Potential resolved issues:
- Unable to load save through the "Continue", game crashed when loading saves manually - Load the mission first, then load the progress once the mission is running.
- Broken controls during safe cracking and mine assembly - During safe cracking or mine assembly minigames the game does not react to player input, because it is tied to player speed. - Hold the left or right movement key and scroll up/down with your mouse wheel(player speed) until the game starts accepting input.
- Coast guard gets stuck in the door on Cozumel - This bug occurs while the game is set not to remove certain environment objects when Environment Detail option is set to "High". Mistakenly, the door appears to be one of those objects. - Set Environment Detail to Low in display options
- Kinshasa (Part 2) map is too bright - Kinshasa (Part 2) map becomes excessively bright when user sets SimpleShader option to False in game's configuration file to improve visual quality. - Set HDR Rendering to Off in display options
Download (5.20GB)
https://ouo .io/5MsuW1 (remove the space before .io)
SHA256
Tom_Clancy's_Splinter_Cell_4_-_Double_Agent_Repack.rar - CC132E415EBEF20F2FA846B23C29171D228F8776EB1D9FB51450F0D433FC4D79
Thank u sir for your hard work, can u upload divine divinity 2002 for win 10 it has lag problems.
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