Description
de Blob 2's story starts off with the central location, Prisma City, and its upcoming general election following the events of the first game. A mysterious priest called Papa Blanc deviously plans to rig the elections in order to gain power. Once successful, it is revealed that he is in fact working for the evil corporation from previous games, The INKT Corporation. With this success, he begins to drain colour from the cities as well as the inhabitants, in order to uniform the world in a total lack of colour and uniqueness. It is up to our hero Blob and the members of the Colour Underground to restore the city to its vibrant former glory. Blob frees the lands one by one, rescuing and reuniting friends along the way. It is his mission to restore the world to colour, free the population, and stop the mysterious INKT Corporation once again.
Unlike the original de Blob console version the sequel is multi-platform. As such the controls have been wildly updated, no longer making use of the Wii motion controls, in favour of a more standardised console control scheme. The same colour changing mechanics from the first game return, Blob is given/finds a paint colour and absorbs it into his body. What follows is a platforming, sliding style of gameplay as he paints the world these various colours. Another first for the series is a competitive multiplayer mode, where up to two Blobs fight to paint the world quickest, and accrue points in doing so. The game can also be played cooperatively with the character Pinky who provides assistance.
Compared to the previous title there are more types of enemies, power-ups and the game runs in a higher resolution. Blob has a new dash attack to kill enemies and break through obstacles at the expense of paints points. Upgrades can be purchased by gathering inspiration points, including better defence and the ability to carry more paint. The power-ups turn him into a wrecking ball, provide unlimited paint of all colours or a hazmat suite, or transform the character into a black hole. There is more emphasis on the platforming elements. Blob can enter buildings where the game turns from 3D to 2D. Different platform challenges need to be completed before a building is fully taken.
System Requirements
OS: Windows 7, 8, 10
CPU: Dual-Core 3.0 GHz or Quad-Core 3.0 GHz
RAM: 4 GB
Hard disk: 13.5 GB
GPU: Nvidia GeForce GTX 440, 1 GB of VRAM, DirectX 11 compatible
Screenshots
Repack Notes
- Update 2 applied
- Looping inked audio fix
- Settings shortcut can be found in the start menu group folder
- Make sure you have installed .NET Framework 3.5 and Visual C++ 2015 redistributables
Download (6.50GB)
https://ouo .io/t2p1dv (remove the space before .io)
SHA256
de_Blob_2_Repack.rar - 623DCB4A2471C9BF87CF3E8007B5116D5FBC0F9A42F76546EDC650221C0449F7
de Blob and de Blob 2 Steam ports were an amazing surprise back in 2017. Unfortunately the ports were somewhat lacking. Sound was a bit broken in some places and video quality was crap, the screwed the video conversion from 360. I tried to do a decent video conversion back in the day, unfortunately the video hashes were hardcoded.
ReplyDeleteSo are they good now? These aren't Steam ports but rather scene releases
DeleteYes. Those are minor problems. They are good ports regardless. I suppose this would be the Steam release, not sure if it was released on any other digital store. The games were never released on PC back in the day, de Blob was a Wii exclusive and de Blob 2 was 360, PSN, DS and Wii exclusive. Well, except for the original prototype, by Utrecht students, that was a PC demo (available on internet).
ReplyDelete