Description
Five years after the events depicted in Knights of the Old Republic, the Sith have become stronger and more determined to rule the Galaxy. The Jedi Order is nearly exterminated. A mysterious ex-Jedi has been exiled from the Order and is traveling alone. This Jedi had served under Darth Revan (when the latter was still on the Light side of the Force) during the Mandalorian Wars, but due to enigmatic circumstances was forced to retire. Now the past is catching up with the Jedi, and soon he or she will have to choose the side to fight on.
The Sith Lords looks and plays very similarly to its predecessor, also being based on the Star Wars d20 role-playing rule set (which, in its turn, is similar to the 3rd Edition of Dungeons & Dragons) and having the same combat engine, character development, and a Light and Dark ethical system, which judges the player's decisions and actions and influences story events and characters' responses. Additions to the gameplay include a lightsaber-crafting system, which allows augmenting lightsabers with various items, new Force powers, and the possibility to influence the alignments of the characters in the player-controlled party through conversation choices and other decisions. Most of the exploration and the combat sequences is done using a party of three, including the protagonist and two companions. However, certain parts of the game will force the player to travel alone, or to control a party made exclusively out of companions.
A large part of the military equipment can be upgraded using any workbench that can be found throughout the game world, including one available at all times on the ship that the player uses to travel between planetary systems. Different types of items have more than one piece that can be augmented. For example, the armor has two slots for upgrades (overlay and underlay), while ranged weapons have three (targeting, firing chamber, and power pack), and lightsabers have six. The easiest way to get additional upgrades is to either buy them or loot them, however they can be created as well at a workbench with the right components and enough repair skill. Medical items are a different sort and they can be crafted using lab stations.
At various moments during the game, the player has the opportunity to play some mini games: a card game called Pazaak, shooting targets using a turret from a first-person view, and swoop racing.
System Requirements
OS: Windows XP, 7
CPU: Intel Core i3 (2 core) 2.2 GHz or AMD A10 2.2 GHz
RAM: 4 GB
Hard disk: 6 GB
GPU: Nvidia GeForce 260, ATI Radeon HD 5450 or Intel HD 4400, 256 MB of VRAM
Screenshots
Repack Notes
- Based on the GOG repack v1.0b (Aspyr update)
- TSL Restored Content Mod v1.8.6
- M4-78 Enhancement Project v1.5
- Community Patch v1.5.2
- Improved Widescreen Experience 1.0.0 (16:9 monitors only and up to 2K, includes the widescreen UI fix)
WARNING: You might experience broken image/display when for example using a laptop and having it connected to an external display!
- Extracted/converted audio files to MP3 which can be found in the gamedir (those mp3s aren't needed for the game to work they were just made to work on audio players)
Issues fixed:
- Black screen on module load - This issue most commonly happens when leaving the Ebon Hawk to enter Dantooine. This is caused by a corrupt EventQueued entry in one of the cached modules. To fix this you'll need to edit the save file. If you don't want to do this, loading an older save is the only other option. So let's get started. First download a tool like ERFEdit (included in gamedir) or Holocron Toolset. Open up your savegame.sav. You should see some nested sav files such as 601dan.sav, extract it somewhere like your desktop and delete the entry in the erf editor. Now open the 601dan.sav up in another window. You should see a EventQueue GFFList entry. It should have one or two gff structs in it. Delete All of the GFF structs. You should now see a EventQueue list with zero contents. Now save, find the location you saved to and add it into the 'savegame.sav' file.
This clears the corrupted 'EventQueue' list and allows you to transition out of the Ebon Hawk normally again.
Potential resolved issues:
- Random crashes - Error occurs after the company logos and before the main menu, or after clicking on 'Load Game' from the main menu. Here is a list for potential fixes:
* Play the game in windowed mode by editing the swkotor2.ini file with Notepad in gamedir, change FullScreen=1 to FullScreen=0 under [Graphics Options]
* Activate discrete graphics card, make sure non-Intel graphics card is being used. Intel integrated graphics seems to work for the Steam version but not the retail version in some cases.
* Change some Nvidia Control Panel settings, for more info check this https://www.pcgamingwiki.com/wiki/Star_Wars:_Knights_of_the_Old_Republic_II_-_The_Sith_Lords#cite_note-16
* Disabling Frame Buffer Effects in the game's Advanced Graphics Options may fix the issue. (Disabled by default)
* If the game crashes unexpectedly from time to time, disabling the shadows can fix it. For example, the crash may be at the Ebon Hawk, on the Prologue level, when approaching the Quadlaser turret.
- Stuttering or Freezing after combat / Unable to move the character - Cap the game's framerate to 90 using Bandicam or your graphics card's control panel
- Low performance - Disable frame buffer effects (Disabled by default)
- Dialogue randomly skipping - Save and restart the game
- Sound on your ship suddenly stops working after space travel - Pause and unpause the game (press spacebar)
Download (3.75GB)
https://ouo .io/Ngqjcuy (remove the space before .io)
SHA256
Star_Wars_-_Knights_of_the_Old_Republic_II_Repack.rar - 70D6C060EFC14A8BAA06BBD7BEDFF2612053316D56FAC96D2ABA20EB06513D7C
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