Worms 3D

Description

As depicted very well by the title of the game, the infamous quarrelsome Worms are squirming for the first time in full 3D. The goal of the game hasn’t changed a single bit from its predecessors: the objective is still to crush, annihilate and put into oblivion the worm team of the enemy using massively-wacky weapons of destruction. About all the features of its original 2D ancestors are also present, including random wind and a fully destructible landscape.

Not all the weapons that were previously available have made the cut into the 3 dimensional realm, however Worms 3D comes too with a selective set of new weaponry such as the Lottery Strike or the Gas Grenade which should allow you to find a few dozen of new ways to kill your fellow worms online. …

Worms 4 – Mayhem

Description

Worms 4: Mayhem is a sequel to Worms 3D. Like its predecessor, it is a turn-based artillery variant with humorous themes and weapons, in which players control small armies of worms. The gameplay is similar to that of the previous game, adding a more developed Story mode, in which the player cooperates with the wise Professor Worminkle, who can use a time machine to travel to different time periods such as American Old West, ancient Arabia, and Prehistoric Age.

In this installment, players can customize the appearance of their worms, including helmets, glasses, facial hair, gloves, etc. A new mode called “Weapon Factory” has been added, allowing players to forge their own weapons. The game also contains a shop where players can purchase various items, using points accumulated by completing story missions or unlocking trophies. Shop items include new maps, accessories, outfits, character voices, etc. …

Worms Forts – Under Siege

Description

Worms Forts: Under Siege is a turn-based strategy game where 2 – 4 people battle it out with a team of 4 worms with the help of weapons and forts. Each player takes timed turns bombing, shooting, causing natural and unnatural disasters, punching and blowing up the opponent’s worms. Each worm has a set amount of health and once that health is depleted or the worm drowns that worm is dead.

New to the series is the ability to construct buildings to aid in the fight. Build hospitals to resurrect dead worms, science labs to increase your firepower, strongholds to base your operations in and protect your worms, towers, keeps, castles and citadels to deploy weapons from their tops and weapon factories to produce multiple weapons around them at the start of each turn you take. Along with these typical buildings you can create Wonders which your opponent has two turns to knock down and if they don’t succeed you win. If they in turn build their own you must destroy it to win the game. …

Fallout 2

Description

The sequel to Fallout starts eighty years after its predecessor. When the First Vault Dweller was forced from his home, he walked north until he found some new friends and founded a tribe in a suitable place. But some years after his death, the tribe is dying. The Elders decide that one of the tribe members, the “Chosen One”, must find salvation, a universal tool called G.E.C.K. (short for “Garden of Eden Creation Kit”). Sadly, the hero’s only clue are the ancient disks the Vault Dweller has left, and the only equipment are his clothes and PipBoy. With courage and determination, the proclaimed Chosen One leaves to save his village, unaware of the consequences his actions will carry.

Visually and gameplay-wise, Fallout 2 is very similar to its predecessor. Combat and character growth are handled the same way, using the S.P.E.C.I.A.L. attribute system and relying on skills to customize the protagonist. The sequel’s environments are vaster than in the first game, with more non-playable characters populating it. There are more varied dialogue options and ethical choices presented to the player during the course of the game, as well as new weapons, armor, enemies, and a few minor gameplay additions, such as a car the protagonist can drive. …

Fallout

Description

A devastating nuclear war had wiped out almost the entire population of the Earth. The civilization, as we know it, has been destroyed. The Earth has become a huge wasteland populated by mutated creatures. Only small number of humans survived and they formed communities living on the surface, where they mostly scavenge what remains from the pre-war civilization. Some lucky people managed to reach safety of the Vaults, huge underground dwellings, during the war. Recently, the water purification controller chip in Vault 13 broke. Without clean water, the people of the Vault cannot survive. One person is sent to find a replacement chip and ventures outside to face a dangerous world, hoping to return within a hundred and fifty days.

Fallout is a role-playing game that utilizes a character development system called S.P.E.C.I.A.L., an acronym formed from the first letters of the game’s basic character attributes: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. In addition to having these attributes, the protagonist can also learn and improve skills, as well as acquire traits and perks.

Skill points are awarded when the player character levels up; traits are assigned during character creation, while perks are obtained every three character levels. There are eighteen different skills in the game, divided into combat, active, and passive categories. Combat skills include weapon proficiencies (e.g. small and big guns, melee, etc.); active skills are used for support or interacting with the environment (doctor, lockpick, science, steal, and others); passive skills are mainly dedicated to social interaction (barter, speech, gambling, and so on). Traits bestow various benefits upon the character while also imposing penalties; in contrast, perks are purely beneficial. By developing and customizing attributes, skills, traits and perks, the player is granted a considerable freedom in shaping the protagonist in his combat-related and social behavior. …

Dungeon Keeper 2

Description

Dungeon Keeper 2 is a “god game” which introduces the series to an entirely 3D engine (as opposed to the original’s engine with 3D environments and 2D unit sprites). As before, the player is tasked with the construction, expansion and maintenance of dungeons, as well as attracting, managing, and utilizing various evil creatures to fight the forces of good. Several creatures, spells, traps, and rooms are new to the series, while others received a visual redesign at most, and some were even replaced. The series’ trademark unit, the Horned Reaper, is now only called through a special support power and only one can be found on the map at a given moment. Spells are now cast using mana (an auto-generating resource proportional to the size of the dungeon) instead of gold, and can be upgraded once there are no new spells to research. Dropping creatures now stuns them (unless thrown into the new Combat Pit room).

The game’s campaign has the player enter the land of good and conquer it region by region while staying in the underworld. Enemies either stay in fixed, protected areas, or execute sneak attacks from inopportune directions. The boss of each level holds a portal gem which is used to access the overworld (off-screen) and claim the region. The game also features skirmish and multiplayer modes, as well as a sandbox mode titled “My Pet Dungeon”, where enemies only attack if the player wishes them to. …

Dungeon Keeper

Description

Dungeon Keeper takes real-time strategy into a fantasy setting. You command a dungeon and its hellish minions, and must take them to glory against the hated good guys. You must use your gold to build a fortress and weapons to attack.

As well as being able to rotate the 3D view, and control the light source, you can enter the direct viewpoints of your men, to see life through their eyes (one character’s mode goes into black and white for this). …

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