Rage Rally

Description

Rage Rally is a budget rally game prepared by Rage Software studio specializing in this type of productions. The British developer once again gives players a simple, strictly dexterity racing in a good setting.

In the game we choose one of the two available cars with quite enigmatic names – Rage Typhoon 4WD 270Bhp or Rage Phantom 4WD 300Bhp – and we race by observing the action from behind the car or from inside the vehicle. The driving model is purely arcade, so our cars – even with quite serious collisions – do not suffer any visual or technical damage. We have 4 routes to subjugate: Goldstone, Luger, Quarry and Dyson. Each of them is characterized not only by a different appearance, but also by a different surface and conditions on the route.

The competition can take place in one of the two available game modes. In the Arcade variant we race on the above mentioned routes with other computer-controlled vehicles. Time Trial mode allows you to race only against time – with no opponents, which gives us the opportunity to improve our records and improve our driving technique. …

The Godfather – The Game

Description

The Godfather is an open world action-adventure game played from a third-person perspective, in which the player controls Aldo Trapani as he ascends through the ranks of the Corleone family, with his rise intersecting with the narrative of the film on numerous occasions. The basic gameplay and game mechanics are similar to most open world titles as the player can travel across the city freely, commandeer vehicles, do whatever they want in terms of attacking and/or killing innocent civilians, and progress through the storyline at their own leisure, spending as much time traversing the city as they wish.

Much of the game is based around third-person shooting, with the player able to wield a .38 snub nose, a pistol, a magnum, a Tommy gun, and a shotgun, as well as projectiles such as Molotov cocktails and dynamite. The game features both a lock-on system and a manual aiming system. In the manual system, the players have complete freedom to aim wherever they wish. In the lock-on system, when the player locks a target, a targeting reticule appears on-screen. The longer the player is locked on, the smaller the reticule gets, allowing for more precise aiming. Within the lock-on system, the player also has a certain degree of freedom to aim manually; the reticule can be moved around the locked on target, allowing the player to target specific areas. If the reticule turns red, the player has found a weak point. All enemies have five weak points: their two knees and their two shoulders, plus their groin. If the player shoots one of their knees, the enemy will no longer be able to run, but will continue to shoot back. If the player hits a shoulder, the enemy won’t be able to fire back or fight. Hitting the groin accomplishes the same effect as a knee shot, also stunning the target. …

rFactor (2005)

Description

rFactor is a computer racing simulator designed with the ability to run any type of four-wheeled vehicle from street cars to open wheel cars of any era. rFactor aimed to be the most accurate race simulator of its time. Released in November 2005, rFactor did not have much competition in this market, but it featured many technical advances in tire modeling, complex aerodynamics and a 15 degrees of freedom physics engine.

rFactor was developed by Image Space Incorporated (ISI), which has been developing simulators since the early 1990s for both commercial and military purposes. The isiMotor2 on which the game is based is a direct successor to the engine used in previous titles developed by ISI, most notably F1 Challenge ’99–’02, released through EA Sports. The isiMotor2 engine was also used in many other simulation games.

rFactor has a detailed interface during offline race sessions or online games, allowing players to control the mechanical setup of their cars, chat to other players and enter the racing arena in their vehicle. The player’s car can be driven from multiple viewpoints, but the two most popular are termed the cockpit view (from the driver’s eye) and swingman view (above and behind the vehicle). …

V-Rally 2 – Expert Edition

Description

V-Rally 2 Expert Edition (other titles Need for Speed: V-Rally 2, V-Rally Championship Edition 2, Test Drive V-Rally) is a racing game released in 1999 by Infogrames Europe. The game was released for PC (Windows), Dreamcast and PlayStation.

The second installment of the racing game in which you’ll be able to sit behind the wheel of one of sixteen sports cars:
WRC – Peugeot 206, Hyundai Coupe, Mitsubishi Lancer, Toyota Corolla, Subaru Impreza, Ford Focus, SEAT Córdoba, Škoda Octavia,
Kit car – Peugeot 306, Citroën Xsara, SEAT Ibiza, Renault Megane, Vauxhall Astra and cars with 1.6 engine capacity – Citroën Saxo, Peugeot 106, Nissan Micra. In the game we will be able to race on 84 routes. In V-Rally 2, we will play in arcade mode (several cars simultaneously on the route), time trial and trophy (cup).

The game features rally cars that competed in the 1999 World Rally Championship season. There are 26 cars in Championship Edition and 27 in Expert Edition. There are over 80 original tracks which represent all of the rallies of the 1999 season, excluding Greece and Safari. The game modes include a time trial mode, an arcade mode which follows the traditional style of arcade games, V-Rally Trophy where the player completes against 3 AI opponents to see who can get the least time in all of the rallies. The championship mode follows the actual example of rallying with different stages in the rallies featured in the game. V-Rally Trophy and Championship Mode feature 3 distinct championships: European, World and Expert. …

V-Rally 1 – Edition 99

Description

V-Rally is a racing simulation game where players drive rally cars through a series of stages or tracks. The game places a strong emphasis on replicating the behavior physics of real cars and generally requires more practice than arcade-style racers. Aspects such as the weather conditions, the road surfaces, and the drive wheel configurations have a significant impact on the car handling. Weather conditions include rain and snow, while road surfaces range from asphalt to gravel or dirt. Races can take place at night or during the day. The game features both Kit Cars and World Rally Cars for players to choose from. Kit Cars are two-wheel drive and include cars such as the Peugeot 306 Maxi or Renault Maxi Megane, while World Rally Cars are four-wheel drive and include cars such as the Subaru Impreza WRC or Mitsubishi Lancer WRC. Before starting a race, players have the option to tweak their car setup with tighter suspensions, quicker gear ratios, understeer or oversteer sensitivity, and choice of manual or automatic transmission.

The game features three gameplay modes: Arcade, Championship, and Time Trial. In Arcade, players race against opponents controlled by the game’s artificial intelligence in three series of stages. Each series must be completed in a linear fashion and its stages have multiple checkpoints that must be reached in a specified time. Players start with three credits and, if they lose a stage or fail to reach a checkpoint, they will lose one credit. If players run out of credits, the game will be over. However, players can get additional credits by winning individual stages. Championship is similar to Arcade, but stages have no checkpoints and players are awarded points based on the rank they finish courses. The game offers more than 40 stages spread over eight different locations, ranging from European countries like England, Spain or Sweden, to island countries such as Indonesia and New Zealand. Time Trial allows players to race on any stage and record the fastest lap time. All three modes support one or two players. If two players compete against each other, a split screen feature is used. …

V-Rally 3

Description

V-Rally 3 is a racing video game developed by Eden Studios and published by Infogrames. It was released for the PlayStation 2 and Game Boy Advance platforms in 2002, and ported to the Xbox, GameCube, and Microsoft Windows in 2003.

The game focuses on the unique career mode, where the player races against bots in various rallies across an endless number of seasons, ultimately trying to become the champion. Alternatively, the game offers a quick race mode, where the player can play time attacks on the stages provided by the game or compete in one of the five different challenges it offers.

The game features 24 tracks and 20 official vehicles from the 2000 to 2002 World Rally Championship and the 2001-2002 Super 1600 Junior World Rally Championship, including the Mitsubishi Lancer Evolution VII WRC 01′, the Subaru Impreza WRC 01′, Toyota Corolla WRC, and (the game’s “flagship” car) 2000 Peugeot 206 WRC. There are four unlockable vehicles, which can be unlocked once the player has achieved a goal (like claiming the 2.0 L Championship). …

Mafia

Description

Mafia is a 2002 action-adventure video game developed by Illusion Softworks and published by Gathering of Developers. The game was released for Microsoft Windows in August 2002, and later ported to the PlayStation 2 and the Xbox consoles in 2004. Set within the fictional city of Lost Heaven in the 1930s, the game’s storyline follows the rise and fall of mobster Tommy Angelo within the Salieri Mafia family.

Mafia received positive reviews for the Windows version, with critics praising the game for its story and realism, while the PlayStation 2 and Xbox versions of the game received mixed reviews. A sequel, Mafia II by 2K Czech, was released on August 23, 2010, and a third game, Mafia III by Hangar 13, was released on October 7, 2016. A remake, also developed by Hangar 13, was announced in May 2020 and is scheduled to release in September 2020.

Mafia’s storyline gameplay consists of driving, mainly easy city cruises between different locations, as well as chases and races; the rest of the game is based on third-person on-foot navigation and shooting – all inter-connected with cutscenes. In addition to the city and countryside, detailed interiors like the city’s airport, a museum, a church, a hotel, an abandoned prison, restaurants, and Don Salieri’s bar are included. Weather changes and day/night cycles are in use, though unlike in Grand Theft Auto, missions take place at a set time and the weather is fixed during the duration of the level. …

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