Need for Speed III – Hot Pursuit

Description

With police pursuits reintegrated into the game, Hot Pursuit’s gameplay now consists of two categories. The first encompasses standard racing, as it has been in its predecessors, The Need for Speed and Need for Speed II, in which the player is allowed to race against one (including split-screen races) or seven other racers in normal circuit racers, knockouts, or tournaments (which allow the player to unlock bonus vehicles and a bonus track). The second category is dubbed “Hot Pursuit”, where police pursuits are included in races; the mode allows the player to select a standard sports car to race against a single opponent in a police-scattered track. The PC version also contains a role reversal variation in which players select a police version of a sports car to pursue and stop all six racers before they complete the race. Completing the Hot Pursuit challenges in both roles in the PC version on every track of the game unlocks additional police sports cars.

Two modes were introduced in the game. The two-player split-screen mode allows two players to race using the same computer. The “Knockout” mode consists of seven races with eight racers on randomly chosen tracks, in which conditions such as selected difficulty, weather, and so on that the player has chosen before starting the race-series will apply. Each race consists of two laps where the driver who finishes last will be eliminated from the race lineup. All other drivers advance to the next round and carry on with the battle until there is only one player left, who technically wins the knockout competition. The standard “Tournament” mode consists of eight opponents in a four-lap race on randomly selected tracks and choices made by the player as in the knockout mode take effect when the tournament is started. The game supports network play through a serial port, modem, or IPX, and online gaming through TCP/IP protocol. It also allowed spawn installations of itself to be installed on other machines. …

Gun

Description

When life robs Colton White of all that matters, the only thing left he can trust is his GUN. From award-winning developer, Neversoft, and accomplished screenwriter, Randall Jahnson (The Mask of Zorro, The Doors), GUN follows Colton on his quest for discovery as he seeks to exact vengeful justice on those who have wronged him. GUN is a realistic epic action/adventure that lets gamers experience the brutality of the lawless West.

– New and savage ways to punish: Stealthily sneak up and attack your enemies, use them as cover, stab and shoot them. Blast away and watch the aftermath, shoot guns out of enemy hands, or destroy with dynamite.

– Extensive variety of missions and game play: Wage war on horseback, commandeer trains, protect prostitutes, collect bounties, play poker, hunt buffalo, and more. Multiple game play styles include: precision shooting, stealth tactics, and use of explosives. Embark on numerous side missions that allow you to master gun slinging and horse riding. Unlock secret weapons and upgrade your skills and abilities to improve your weapon and equipment performance. …

Constantine

Description

The game stars John Constantine, the main character from the movie Constantine and the comic book series, Hellblazer, as he learns that unholy animals are somehow crossing into the realm of earth without care. He is then sent by his associate, Beeman, to investigate this problem. Along his investigation he meets up with Father Hennessy, who provides support, along with the Storm Crow spell.

The game starts out as John is called in to dispel a demon from a little girl’s body in a hotel. (Just like in the movie.) After the exorcism is completed, the girl wakes from her hypnosis, feeling better. The screen then cuts to Beeman’s office, where John is being informed about the weakened line between Hell and Earth by Beeman. John then steps into a puddle in the corner of the room, utters an incantation and winds up in Hell.

John sees people being chased and attacked by demon, and then sees them coming for him. He, depending on the player’s choice, uses his gun, the first part of the Witch’s Curse set, to slay these demons. He then starts searching around Hell for the first piece of the Holy Shotgun, while seeing the horrors of Hell with his own eyes. As he searches, more souls are attacked and more demons are seen fighting against John. At a dead end, he finds the second gun for the Witch’s Curse set, but is grabbed by a bird-like demon and flown through the skies of Hell. He is dropped and then is ambushed by a hoard of demons – just in front of the holding stall of the Holy Shotgun piece. He then uses the water ampoule he was carrying and gets out of Hell. …

Grim Fandango (1998)

Description

Grim Fandango is an adventure game, in which the player controls Manuel “Manny” Calavera (calavera being Spanish for ‘skull’) as he follows Mercedes “Meche” Colomar in the Underworld. The game uses the GrimE engine, pre-rendering static backgrounds from 3D models, while the main objects and characters are animated in 3D. Additionally, cutscenes in the game have also been pre-rendered in 3D. The player controls Manny’s movements and actions with a keyboard, a joystick, or a gamepad. The remastered edition allows control via a mouse as well. Manny must collect objects that can be used with either other collectible objects, parts of the scenery, or with other people in the Land of the Dead in order to solve puzzles and progress in the game. The game lacks any type of HUD. Unlike the earlier 2D LucasArts games, the player is informed of objects or persons of interest not by text floating on the screen when the player passes a cursor over them, but instead by the fact that Manny will turn his head towards that object or person as he walks by. The player reviews the inventory of items that Manny has collected by watching him pull each item in and out of his coat jacket. Manny can engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or to progress the plot. As in most LucasArts adventure games, the player can never die or otherwise get into a no-win situation (that prevents completion of the game).

The game is divided into four acts, each taking place on November 2 in four consecutive years. Manuel “Manny” Calavera is a travel agent at the Department of Death in the city of El Marrow, forced into his job to work off a debt “to the powers that be”. Manny is frustrated with being assigned clients that must take the four-year journey and is threatened to be fired by his boss, Don Copal, if he does not come up with better clients. Manny steals a client, Mercedes “Meche” Colomar, from his co-worker Domino Hurley. The Department computers assign Meche to the four-year journey even though Manny believes she should have a guaranteed spot on the “Number Nine” luxury express train due to her pureness of heart in her life. After setting Meche on her way, Manny investigates further and finds that Domino and Don have been rigging the system to deny many clients Double N tickets, hoarding them for the boss of the criminal underworld, Hector LeMans. LeMans then sells the tickets at an exorbitant price to those that can afford it. Manny recognizes that he cannot stop Hector at present and instead, with the help of his driver and speed demon Glottis, he tries to find Meche on her journey in the nearby Petrified Forest. During the trip, Manny encounters Salvador “Sal” Limones, the leader of the small underground organization the Lost Souls Alliance (LSA), who is aware of Hector’s plans and recruits Manny to help. Manny arrives at the small port city of Rubacava and finds that he has beaten Meche there, and waits for her to arrive. …

Tortuga – Two Treasures

Description

The action adventure Tortuga – Two Treasures has players setting sail as pirate captains in search of action, adventure and of course, treasure. The game tells the story of the young swashbuckler Thomas ‘Hawk’ Blythe, a pirate in the employ of the sinister Blackbeard. After Hawk is captured and betrayed, a dramatic battle for power, romance, treasure and truth commences beneath the Jolly Roger. Two Treasures features epic land and naval battles, featuring everything from sword fights to cannon-battles. …

Big Rigs – Over the Road Racing

Description

Big Rigs: Over the Road Racing is a racing video game developed by Stellar Stone and published by GameMill Publishing, released for Microsoft Windows on November 20, 2003, in North America.

The packaging of Big Rigs states that the main objective of the game is to race a semi-trailer truck (known colloquially as a “big rig”) in order to safely deliver illegal cargo being carried by the vehicle, while avoiding the local police force. In the game itself, no objectives beyond reaching the finish line of a circular track are presented, no load is attached to the trucks, and the police are nowhere to be found. Much of the game instead centers on the player racing their truck against fellow drivers to the finish line; however, in the earlier versions the player’s computer-controlled opponent vehicles have no AI and never move from the starting position. In a later version, the computer-controlled opponent will race around the track but will stop just before crossing the finish line. The timer in the game is merely aesthetic and has no limit on the gameplay. In addition, due to a lack of collision detection, there are no obstacles to navigate within the game, and the player is able to phase through buildings and terrain, or even leave the confines of the game level altogether. When going forwards, none of the vehicles can go any faster than 80 miles per hour, but when going in reverse, the speedometer keeps going and looping around itself infinitely. So, it is technically possible for the truck to pass the speed of light. …

Breed

Description

In the year 2600 much of the Earth’s population have left their home world and formed colonies on the worlds of the Besalius binary star system. All seemed peaceful in these fledgling colonies but as the last shuttle arrived in 2602 they were attacked by a terrifying alien race that would be nicknamed “The Breed”. These attacks seemed to be random with little or no thought or logic, but they were devastating nevertheless. Under such an assault the colonies had no choice but to send out a distress call to Earth.

In 2603 Earth’s collective military, known as the United Space Corps, mobilized a formidable fleet of attack cruisers in answer to the growing Breed threat, putting their very best and brightest at the helm. These ships now made a year-long trip to the Besalius System – hoping that they would not arrive too late.

Every cruiser was equipped with the latest technology and weapons, as well as being fully stocked with a complement of ground assault vehicles and fighter craft. Within their vast hulls, each cruiser also housed an array of genetic gestation pods, capable of growing a constant supply of ground forces – known as grunts (Genetically Revived Universal Tactical Sentient). Fiercely loyal, bred for combat and totally expendable, the Grunts were the hardened backbone of the USC military. …

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