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FIFA 2003

Description

FIFA 2003 continues the trend of improving each year’s new release by keeping the formula that worked, while also adding new features to make the game more enjoyable.

Some of these new features including a “Freestyle” control, which is activated by the right thumbstick, causing you to do special moves, such as a deke, or kick the ball a fair length forwards to gain some speed.

New and improved “dead ball” control makes corner kicks, free kicks, etc. more controllable and gives you more options. The passing game has been improved to allow better passing by kicking directly to a teammate, passing to nowhere in particular, or open passing to allow anybody to take it.

FIFA 2003 includes all FIFA clubs, leagues, and players. …

FIFA World Cup 2006

Description

Released one month before the actual World Cup 2006, this game lets players play all the matches before they even started. Featuring 12 official German stadiums and all the teams that qualified for the World Cup 2006 in Germany, plus additional teams and unlockable classic players. The playable modes let you try any of the qualifying stages or skip right to the world cup mode assuming as one of the qualified teams. Additional modes include Global Challenge where you can replay 40 historical moments in football history to change the outcome and various multiplayer matches. …

FIFA 2005

Description

Released only a few months after Euro 2004, FIFA 2005 brings several features to the franchise, such as the return of a player creation tool, where a player can be created from scratch from customizing the face (while it’s not possible to define the texture like in previous EA Sports games such as NHL 2000, the player can customize the facial features such as shape of the eyes or the cheeks, in a way similar to RPGs such as Neverwinter Nights), accessories and playing abilities. It’s also possible to create all kinds of competitions. The Career mode was also extended, allowing now up to 15 seasons, and giving the player the chance to turn the tide of a simulated match anytime. This mode is a “light” managerial mode, where the player not only plays, but also signs new players and increases the club’s abilities in trainers, medical staff, and other club staff).

The main gameplay change was the addition of “First Touch” controls. By performing one of the “trick” moves before the player gets possession of the ball it’s possible to do a number of moves, such as touching the ball forward to gain a few yards ahead of the defenders or touch the ball to one side, and roll to the other of a rushing defender, and then pick up up the ball a bit ahead leaving the opponent stranded, and the inclusion of a fake shot move, which allows forwards to sit a goalkeeper before scoring in style or make defenders jump from their positions, opening room for a through pass or a run into the goal. Other aspects of the game, such as the “Off The Ball” controls (allows the control of players that aren’t in possession, moving them into an open position) remain unchanged. …

FIFA World Cup 2002

Description

2002 FIFA World Cup is the official game of the 17th FIFA World Cup, held in Korea and Japan between May 31 and June 30. It is based on the engine of FIFA Soccer 2002, so experienced Fifa players can get used for it quite fast.

It is based on the 2002 World Cup – Korea and Japan and includes all of the countries who promoted to the World Cup, and a lot more. Small statistics are shown for every country – their last biggest win, appearances at the World Cup, etc.

The stadium and all players are really detailed. The player’s texture’s resolution is so high, you can easily recognize most of them. The stadium is big and impressive and full of colored crowd.

As in FIFA Soccer 2002, the animation was taken from real players, with motion sensors. Thus, some new animation was added – new sliding, falling, and mo

And the newest feature of 2002 FIFA World Cup, is the air ball control model. You can take balls from the air, and have much more control with them – creating great goals from the air. …

FIFA World Cup USA 94

Description

World Cup USA ’94 is an association football video game developed by Tiertex Design Studios and published by U.S. Gold. It was released for Genesis, Sega CD, Super NES, Master System, DOS, Game Boy, and Game Gear in 1994. The game gives official groups, teams and the fidelity schedule of the championship. The PC and Sega CD versions have digitized stadium photos. The Genesis version carried the PolyGram Video logo across the stadium advertisement boards in the game.

This was the last official FIFA World Cup franchise game before Electronic Arts acquired the rights in 1996 for the FIFA Soccer series.

The game is viewed from a bird’s eye-view perspective. Game time may be customised from as short as a minute per half to the full regular 45 minutes. A coin toss is determined by the ‘home’ team and play will commence. Depending on the options set before the match, the gamer may opt to have less dribble control (resulting in the game ball sliding in the direction of the player movement); manual goalkeeper control which puts the player in control of all goalkeeper saves and kicks; ball-trapping, of which the player will not be able to shield the ball and allows opponents to snatch it away without necessitating a tackle; and no pass-back rule which was implemented during World Cup ’94 where a keeper may not pick up the ball whenever an outfield player passes it back to him. …

FIFA 96

Description

FIFA Soccer 96 is a football (soccer) simulation. The game includes eleven leagues from all around the world, ranging from the unknown players of the Malaysian league to the celebrated stars of the English and Italian leagues. 59 International teams are also featured, and it’s possible to match the teams you want to against each other through friendlies, or you can also choose to play domestic tournaments or International ones such as the World Cup. If you’re not satisfied with the composition of the various teams, you can create your own dream team through the custom team creator.

British commentator John Motson comments all the incidents and happenings on the pitch in real-time. The ambient commentary is varied, and systems with more than the minimum memory level get extra commentary phrases. The Virtual Stadium technology has numerous pre-defined camera angles. …

FIFA 97

Description

FIFA 97 (also known as FIFA Soccer 97) is a video game developed by EA Canada and published by Electronic Arts based on the game of football (soccer). It was released for the PC on June 24, 1996 and versions for PlayStation, SNES, Mega Drive and Sega Saturn followed.

FIFA 97 is the fourth game in the FIFA series and the second to use the Virtual Stadium engine. Unlike the first game to use the engine, FIFA 97 features polygonal players as opposed to the 2D sprites used in FIFA Soccer ’96. The engine however received complaints for being sluggish in the PC and PlayStation versions.

David Ginola (then a Newcastle United player) was pictured on the cover of the game in the European market. He also was used for motion capture for the polygonal models in the game. Bebeto (the Brazilian striker) was featured on the cover for the Americas and Asia-Pacific markets. …