Fantasy

Magic & Mayhem

Description

Magic and Mayhem is set in three mythological/historical realms; Albion, Greece and Avalon, covering Arthurian, Greek, and Celtic themes respectively. In the campaign, the player journeys their way through each realm in order, with map designs and terrain corresponding to the current realm. For example, maps set in Albion may include medieval gothic castles, whereas Greek maps contain classical mediterranean architecture.

Geographically, each realm is not strictly adherent to their historic counterparts; for instance, the “Greek” realm is modified slightly, with Colchis and Crete separated from Greece by only a thin stretch of ocean channel. Myths, such as Jason and the Golden Fleece, are also modified slightly, with Cornelius rather than Jason retrieving the artefact.

Story
The game’s introductory movie presents Cornelius as he visits his uncle’s magical laboratory, only to find it in ruins. He deduces that something bad must have befallen the absent Lucan, as his flying machine is primed and ready for a trip. Cornelius decides to undertake the journey his uncle was planning. A raven, soon after introduced as Hermes, accompanies Cornelius from thereon throughout the game; Cornelius decides this must be Lucan’s familiar. …

Magic & Mayhem 2 – The Art of Magic

Description

Apprentice wizard designs spells, summons creatures – if this sounds familiar, you’ve probably played Mythos Games’ 1998 strategy game Magic & Mayhem. The Art of Magic revives the concept, spiced up with 3D graphics.

In search for his kidnapped sister, the young mage Aurax confronts evil wizards in battle to claim their powers and increase his repertoire of magical formulas. Although Aurax learns powerful destructive and defensive spells, he will only survive by summoning creatures to fight at his side. To replenish his magical energy, Aurax has to conquer and hold mana wells; his opponents will try to do the same. If you destroy the opposing wizard, the level is won. Not all missions are straight battles; for example, you’ll have to sneak into a troll camp unnoticed or explore a medieval sewer.

The Art of Macic’s most intriguing feature is the portmanteau, a spell construction set. Each reagent can be placed in a talisman of either the alignment good, neutral or evil to get one of three possible spells; you have to decide which enchantment is most useful for you at the moment. In the course of the game, you will find more, and more powerful, reagents. …

Baldur’s Gate

Description

Candlekeep is an ancient fortress situated on the rural Sword Coast. Recently, inexplicable events have been plaguing this quiet place, which has long become a large library where men of wisdom and knowledge can study in peace. Unknown mercenaries try to enter the walls of Candlekeep, interested in a seemingly ordinary and unimportant young person – an orphan who was taken in by the mage Gorion and treated by him as his own child. One night, Gorion decides to leave Candlekeep and take his adopted child to a safe place. However, as they leave the fortress, they are ambushed by a group of assassins. The orphan manages to escape, but Gorion dies in battle.

The gates of Candlekeep are locked, because its inhabitants are afraid to attract to themselves the wrath of the mysterious attackers. Only Imoen, another child who was brought up by Gorion and has been like a sister to the protagonist, is willing to share the uncertain future. The two have nothing, no place to call their home, only a wide hostile world in front of them. A long and perilous journey begins there. …

Heroes Chronicles

Description

First in a series of shorter, story-driven games based on the Heroes of Might and Magic III engine. Each game consists of a single campaign recounting an important period in the life of Tarnum, the immortal hero.

Warlords is billed as a “prequel,” telling the story of Tarnum’s quest to lead his barbarian peoples to throw off the oppressive rule of Bracaduun and the Wizards who are his master. However, as the intro gives away, while Tarnum will become King, in doing so he will commit crimes that cause the ancestors to refuse him admission to paradise, and he will be returned as the immortal hero of the next episode (Conquest of the Underworld).

The campaign consists of eight scenarios, with Tarnum carrying his experience forward from scenario to scenario. The game plays exactly like Heroes III: Shadow of Death (three scenarios include combination artifacts). The story advances during each scenario through frequent text pop-ups. There are also movies for every scenario, instead of just one per campaign. In keeping with the plot, the early scenarios have only Stronghold and Fortress towns, with Castle and Tower towns showing up later. …

Heroes of Might & Magic II

Description

Heroes of Might and Magic II is a fantasy turn-based strategy game that takes place in the land of Enroth, a place of magic. There is a multitude of creature types, from griffins to rocs, golems to pikemen, unicorns to hydras, and four different dragons. Each castle type has six different creatures, from the weak to the strong. There are six castle types, each corresponding to a hero class: Knight, Sorceress, Wizard (Good side), Barbarian, Necromancer, and Warlock (Evil side). There are also six different types of neutral creatures you can recruit in special structures scattered about the maps.

Compared to the first game, this sequel has larger and more interactive combat screens. The spell system is now based on spell points instead of spell memorization.

The maps themselves range from small two-player maps to huge maps that all six player types could fit in easily. There is a map maker included, and you can multiplay via hot-seat, modem, or IP.

Heroes of Might and Magic II: The Price of Loyalty is a scenario add-on pack for Heroes of Might and Magic II: The Succession Wars. It also provides new heroes, artifacts and events. …

Heroes of Might & Magic III

Description

Heroes of Might and Magic III: The Restoration of Erathia takes place long after the ending of Heroes of Might and Magic II: Price of Loyalty and partially concurrently with Might and Magic VI: The Mandate of Heaven. Receiving news of her father’s death, Catherine Ironfist, Queen of Enroth, sails for Erathia to attend her father’s funeral. Fearing the worst, she assembles a military fleet as her escort. Arriving on the coast of Erathia, Catherine finds an allied wizard’s tower, devastated from battle and abandoned. There she learns Erathia is falling to its enemies. Mustering local armies, Catherine marches to Erathia’s capitol, restoring lost land along the way.

The Restoration of Erathia retains the bulk of the gameplay from its predecessors, with significant additions and modifications. It features 8 entirely distinct towns with 7 creature levels each, but this time all creature levels (save for neutral-only ones) can be upgraded. Also new are war machines, a total of 122 artifacts, overhauled spell list, new and edited map locations, an alignment mechanic which affects interaction with some of the map locations and spells, and 7 single-player campaigns with a vast set of single scenarios which can be played against the AI or other human players. …

Baldur’s Gate II – Shadows of Amn

Description

Some time after the events described in Baldur’s Gate, the protagonist and his friends Imoen, Minsc and Jaheira have been captured by an elven mage called Jon Irenicus. His intentions and connection to the heroes unknown, Irenicus conducts experiments on them, holding them in cages somewhere in his vast underground complex. During his absence, the heroes manage to escape, and soon find themselves in the city of Athkatla in the country of Amn, where they confront Irenicus. However, at that moment several wizards arrive and arrest both Irenicus and Imoen for unlicensed use of magic. The first task at hand is to raise the money needed to rescue Imoen, before facing Irenicus again and unraveling his true goals.

Baldur’s Gate II: Shadows of Amn is a party-based role-playing game using the AD&D rules. The basic gameplay is similar to that of its predecessor: the player navigates a party of up to six active combatants over isometric environments, conversing with non-playable characters using branching dialogue, and fighting enemies in real-time, free-movement combat that can be paused to issue specific orders to the characters. World traveling now occurs by selecting locations on a map rather than exploring wilderness areas to reach the destination. However, the game world is larger than in the previous game, with more individual locations to visit and side quests to perform. …

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