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Manhunt 2

Description

Manhunt 2 does not build upon the story and events of the first game. Instead, the same game mechanics are transferred to a new location, the Dixmor Insane Asylum, where the staff prefers to beat up the patients and experiment on them, rather than to offer treatment for their illness. One day a power outage allows the patients to revolt and bring mayhem to the asylum. The player gets the chance to play two roles: as Dr. Daniel Lamb and Leo Kasper. Although the beginning is set inside the asylum, the action soon moves to other locations.

The game mechanics are largely stealth oriented, while later levels offer more of a regular third-person shooter feel when more firearms become available. Gunplay requires extensive use of cover, maneuvers and sometimes stealth for success. There is a radar system, enemies have different levels of awareness and kills are best performed from the shadows. Players can throw objects to distract enemies or make noises into the USB headset to lure them away from their friends (PS2). To hide in the dark a quick mini-game needs to be performed. If it is not completed in time, the character’s location will be revealed at once. …

Marc Ecko’s Getting Up

Description

Contents Under Pressure is an action adventure that combines stealth and combat, as you guide urban graffiti artist Trane to fame. In the oppressed city of New Radius, you need to establish your name as an artist by laying down tags, burners and full pieces, but rival crews and law enforcement (Civil Conduct Keepers) are always on your tail. You will also uncover a conspiracy that plagues the city.

The game is story-driven with linear level progression. Most missions have platform elements and require you to lay art, varying from tags and stickers to complex pieces with full color, lettering and characters, on often difficult to reach surfaces. As it is not a friendly environment, Trane can deliver a host of punch and kick combos, use grabs, humiliate other artists, and interact with the surroundings. Your art arsenal includes markers, brushes, cans and rollers. All available pieces are kept in your black book, and new styles are unlocked while playing.

The title refers to working your way up the scene, as well as the “Get In, Get Up, and Get Out” principle – you need to gain access to restricted areas, get up on tall objects where your work can be seen, and get out afterwards without being caught. Good spots can be tracked using Intuition, and appear as coloured clouds. …

MechWarrior 3

Description

The Inner Sphere is launching a counterattack on the Clans, and the Smoke Jaguars is the first target! Operation Democles will attack the planet Tranquil. As Connor Sinclair, you’re leading the Democles Commando team lance, part of the Eridani Light Horse, on the attack. The op went terribly wrong when one of the two drop ships was hit during descent, and your lancemates have been scattered to the four winds in the frenzied drop. You must attack through Clan territory, meet up with your lancemates, remove any resistance in your path, and try to find a way off the planet, while also accomplishing what you came to do: destroy the Smoke Jaguars!

MechWarrior 3 features detailed mechs (they limp when legs are hit, and destroyed limbs spark and trail wreckage) with slow and ponderous movements, as 100 ton mechs should. Firepower and precise application are the key in winning your engagements. Plenty of mechs are available. You start in a 55-ton Bushwhacker and work you way up to the really heavy stuff in a 20-mission campaign. Full multiplayer is supported with Internet play at Microsoft Zone. Your MFB has limited capacity so you’ll need to decide what supplies to keep or dump for your salvage. You’ll need to track ammo, weapons, equipment (like heatsinks), and the mechs. Keep the MFB safe or you’ll have even less room! Redesign mechs to utilize newly captured weapons or adapt to the changing ammo situation. …

Mafia

Description

Mafia is a 2002 action-adventure video game developed by Illusion Softworks and published by Gathering of Developers. The game was released for Microsoft Windows in August 2002, and later ported to the PlayStation 2 and the Xbox consoles in 2004. Set within the fictional city of Lost Heaven in the 1930s, the game’s storyline follows the rise and fall of mobster Tommy Angelo within the Salieri Mafia family.

Mafia received positive reviews for the Windows version, with critics praising the game for its story and realism, while the PlayStation 2 and Xbox versions of the game received mixed reviews. A sequel, Mafia II by 2K Czech, was released on August 23, 2010, and a third game, Mafia III by Hangar 13, was released on October 7, 2016. A remake, also developed by Hangar 13, was announced in May 2020 and is scheduled to release in September 2020.

Mafia’s storyline gameplay consists of driving, mainly easy city cruises between different locations, as well as chases and races; the rest of the game is based on third-person on-foot navigation and shooting – all inter-connected with cutscenes. In addition to the city and countryside, detailed interiors like the city’s airport, a museum, a church, a hotel, an abandoned prison, restaurants, and Don Salieri’s bar are included. Weather changes and day/night cycles are in use, though unlike in Grand Theft Auto, missions take place at a set time and the weather is fixed during the duration of the level. …

MySims

Description

The game puts players in charge of redeveloping a town that has become run down. Through creative building and design elements, players can improve the town, which attracts new residents, who subsequently need homes built for them. Customization is a large element of the game, including houses, furniture and outfits.

Apart from creating a custom Mii-like character, players may also modify their houses and build furniture and appliances using a selection of building blocks. This gives the player more building options, allowing them to create objects by using blueprints, a change from the usual virtual catalog found in The Sims. There are 80 characters with whom the player may interact in the Wii version (30 characters in the Nintendo DS version), such as a mad scientist, a magician, a librarian, a pizza chef, and a martial arts teacher. Some of these characters may ask the player to build things for them. As with previous Sims games, meeting people and forming relationships is a major gameplay focus, but unlike previous Sims games, the characters do not have to fulfil needs such as hunger and sleep. Becoming a Sim’s best friend will earn the player either a special blueprint not available anywhere else in the game, or a style of clothing for their wardrobe. Players can also earn blueprints by performing tasks for Commercial Sims (Sims who have their own businesses). Typically this involves building around 5-10 items for Sims, depending on the Star Level (the 1-5 level) of the player’s town and the essences they have access to. …

Moto Racer 2

Description

Moto Racer 2 is a motocross racing game developed by Delphine and published by Electronic Arts for the PlayStation and the PC. The PC version was released in Japan on April 27, 1998, in Europe during October, 1998, and in North America on December 30, 1998; the PlayStation version was released in Japan and Europe on September 29, 1998, and in North America on October 17, 1998. It is part of the Moto Racer series, and is the sequel to Moto Racer.

Moto Racer 2 has more courses than its predecessor, and added a level editor. Moto Racer 2 garnered positive reviews from critics, praising its graphics and variety of gameplay. As of 2010, Moto Racer 2 has received a compilation score of 83% for PlayStation and a 72% for the PC from GameRankings.

In Moto Racer 2, the player controls a motorcyclist on various terrain; the game offers motocross races and superbike street races. The game contains 32 race tracks and 16 motorcycles split evenly between motocross and superbike, and allows for the player to edit any track in the game using the level editor. It contains many of the same features as the previous game, including a split screen mode for the PlayStation version, and the player is allowed to choose between terrain set-ups prior to games. The game allows players to change between simulation mode and arcade mode to choose between a more realistic or playful experience. …

The Mummy

Description

The Mummy is a straightforward reenactment of a two-fisted adventure, straight from the movie starring Brendan Frasier — at least the fighting parts. It could be argued that the game is mostly a Doom remake with skins that happen to be Egyptian in appearance. Since the movie focused mainly on Rick O’Connell blasting away at things with lots of guns, though, the game lends itself well to the first-person shooter genre.

In terms of graphics, Rick O’Connell’s face is mapped onto the figure, although he’s a bit blocky, and he sports incredibly muscle-bound proportions that aren’t evident in the movie. When he lights or douses a torch, the lightning in each area adjusts appropriately. The camera floats just over and above Rick’s shoulder and has a built in “quick swivel” that moves so he’s always facing away from any wall or object he’s against. This nice feature allows him to look down at a pit when his back is against the wall, without requiring you to have to continually adjust the perspective.

Unfortunately, the game isn’t always a first-person blaster in that it uses other elements, too, such as a game-within-a-game motif that includes a surfing exercise requiring the hero to jump or duck obstacles while riding a log down an underground river. Unlike other parts of the game where Rick can take cumulative damage before dying, one misstep on the log causes instantaneous death, depositing Rick back at the beginning of the level in third-person perspective before he reaches the surfing portion again. …

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