Racing

L.A. Rush

Description

You are Trikz, a well-known street racer who lives the good life: A fat crib, lots of money, and an impressive collection of pimped-out rides. However, your arch-enemy Lidel, fuming with envy, uses his connections to take all that away from you. Your cash? Your place? Your beloved cars? All gone.

You are now set on getting it all back from Lidel, and, while you’re at it, stealing his girl’s heart too. You begin your mission at the bottom with some punk-ass car, winning back money and cars race by race. There are many kinds of races, like Endurance Races, Stunt Races, Cross-town Races, and many more.

As the name suggests, the game is set on the streets of Los Angeles, which is filled with traffic and cops that stand in your way to fame and fortune. Being set in the street racer scene, the game also offers lots of possibilities to pimp out our cars (through a tie-in with West Coast Custom), and the game’s soundtrack is full with (edited, T-rated) hip-hop. …

Need for Speed – Carbon (Collector’s Edition)

Description

The 2006 game in the Need for Speed series is an evolution of the gameplay introduced in the previous games. The career mode offers complete freedom in a city with a story mode supported by FMV cutscenes, as featured in Need for Speed: Most Wanted, but now also set in the Carbon Canyon, where racers duel for territory in the city below. There still are many police pursuits. At the same time, the focus on tuning and sculpting your car remains, as introduced in Need for Speed Underground. As you win money from races, you can visit garages and car lots to make improvements to your vehicle.

Enhancements are still unlocked gradually, but the cars have now been divided over different tiers. There are about 40 cars to unlock. Many of them have been featured in previous installments, but there is a new selection and this year’s edition introduces powerful muscle cars such as the Ford Mustang and Dodge Charger. Other features include the possibility to form your own crew, more detailed sculpting features, drifting races (introduced in NFS:U and replaced by drag races in NFS:MW) and the new car classes. The PC, PS3 and Xbox 360 versions offer online multiplayer, missing from the PS2, GC and Xbox releases. Up to eight players can race together, in the Pursuit Tag or Pursuit Knockout modes, with a few variations. Pursuit Tag is a race of one civilian car against cop cars. To become the civilian car, you have to tag it and then try to fend off the cops as long as possible until you are tagged again by other players. In Pursuit Knockout everyone starts as a civilian car, but the last one at the end of the first lap becomes a cop and needs to cause as much damage as possible to the other speeders. Another mode allows you to drive cooperatively (up to four players) in a single race. …

Rocket Jockey

Description

Rocket Jockey is a Windows video game created by Rocket Science Games and published by SegaSoft in 1996. The game’s concept was developed by designer/lead programmer Sean Callahan, paired with an alternate reality 1930s America setting, conceived by VP of development/creative director Bill Davis. The player jets at high speed inside a grassy, enclosed sports arena on a rocket sled that is always in motion and chiefly steered with two grappling-hook guns mounted on its flanks. The rocket can change speeds but always flies about three feet off the ground unless it is engaged in one of the games’ frequent and often-comic collisions.
The soundtrack features legendary surf rock guitar player Dick Dale. Three different Rollerball-style game modes are available for competition.

Although it was well-reviewed by critics, the game was burdened by a general lack of pre-release press coverage, steep hardware requirements, and extensive delays of a patch which added LAN play, which together led to poor sales. As time passed it has suffered a classic example of software rot and compatibility issues have appeared, making it very difficult to install the game on modern systems. Some diehards have created workarounds for this, most notably a custom modified registry key. …

Twisted Metal 2

Description

Twisted Metal 2 (known as Twisted Metal: World Tour in Europe and Twisted Metal EX in Japan) is the second and most successful game in the vehicular combat series, Twisted Metal. It was developed by the game studio SingleTrac, published by Sony, and released in 1996 for PlayStation and Microsoft Windows.

The Microsoft Windows version features slightly cut-down graphics compared to the PlayStation version but doesn’t require a 3D accelerator video card. It also features multiplayer mode over a modem line or Internet.

Two years after its release, Twisted Metal 2 was re-released as a PlayStation Greatest Hits game, however under the developer 989 Studios instead of SingleTrac. It was also released for download in Japan and North America on the PlayStation Network in 2007.

In concept, Twisted Metal 2 is a demolition derby which permits the usage of ballistic projectiles. Players choose a vehicle and an arena—or a series of arenas in the story mode—to engage in battle with opposing drivers. A variety of weapons are obtainable by pick-ups scattered throughout the stage. The objective of the game is to be the last remaining player. Two player duel mode makes a return from the first Twisted Metal, and a co-operative mode allows players to fight through tournament mode with a teammate. However, there is no ending if the game is completed in co-operative mode. …

Dirt Track Racing 2

Description

After the 2000 first version and the two expansions Ratbag bring this time the 2002 version with the later models, the modified ones and the pro-stock ones.

On each race the player can compete against up to 15 vehicles on two game modes: Career and Arcade

The vehicles are customizable where the player can adjust shocks, tire pressure and more and there is a garage for purchasing, upgrading and repairing.

The 14 tracks selection includes for example tracks like Knoxville Raceway and Eagle Raceway all of them featuring realistic graphics.

The ultimate appeals are the on-race commentary and the workup on collisions.

Finally, this version includes Multiplayer support over Internet or LAN. …

Stuart Little 2

Description

Stuart Little 2 is a 2002 platform video game, based on the film of the same name. It is for PlayStation, Game Boy Advance, and PC. A Stuart Little his Brother George Brothers Bedroom Stuart Sleeping on the top bunker bed alarm ring a awake stuart yawn ride the rope line fall down the floor and bouce on top the deck to find a note from Margalo dear Stuart I’m in deep deep trouble the evil Falcons been forcing me to steal jewelry for him from the people of New York I want to stop but I need your help to escape this crime lords talents will you help me find all the hidden jewelry so we can return it to its rightful owners if you can help please come meet me in the backyard so we can begin the search your friend forever Margalo. …

Crazy Taxi 3 – High Roller

Description

Crazy Taxi 3 is a score attack game. The player controls one of several taxi drivers in a fictional city, looking for fares and then taking them to their destination in the fastest time possible. The player must perform this while time still remains on an overall gameplay clock. Passengers looking for rides are indicated by an overhead marker that is colored to represent the distance to their intended destination. The color marker ranges from red indicating short trips, to yellow for intermediate distances, and to green indicating long ones. When a passenger is picked up, the player is awarded additional time on the countdown time. Furthermore, a second countdown timer is started, representing how quickly the passenger needs to be at their destination. While a passenger is in the taxi, a large green arrow is shown on the player’s HUD that points in the general direction of the passenger’s destination to help guide the player through the map.

The player can use special “crazy stunt” moves such as drifts, jumps, and near-misses, and consecutive combos of these, to earn extra money from the passenger during the trip. If the destination is reached in time, the player is paid based on distance driven with a possible time bonus based on how quickly the destination was reached. If the passenger’s countdown strikes zero, he/she will exit the taxi without paying and the player will be required to look for another fare. The game continues in this mode as long as time remains on the main clock. Once the clock reaches zero, the game is over, and the player is ranked and rated based on the total earned. …

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