RPG

Gothic 3

Description

At the end of Gothic the nameless hero destroyed the Avatar of the god Beliar known as the Sleeper. But although his body was gone, the Sleeper wasn’t ready to give up and chose an undead dragon as his new form in the world. So in Gothic II the goal was to defeat his four minions, which he left behind in the mine valley, and the Sleeper himself with the power of the Eye of Innos.

In Gothic 3 the hero and his companions have now reached the mainland of the kingdom of Myrtana. Despite the efforts of the mining colony on Khorinis, the orcs won the war and enslaved the humans that wouldn’t acknowledge their rule. There are now three main factions on Myrtana: the rebels who are still loyal to King Rhobar and want to defeat the orcs; the orcs themselves; and the mysterious assassin guild with their own agenda. During the game the player needs to choose which side he is on and help them to fulfill their goal.

To make things even more difficult, all rune magic has disappeared from the land. Only the magic of the ancients still works; but for that the player needs to find the magic scrolls well hidden across the land. The goal is now to find out what happened in Myrtana and find the mysterious wizard Xardas, as there are rumors which say that he’s the one who helped the orcs win the war – and some even say that he is the one behind the disappearance of the rune magic. …

Magic & Mayhem

Description

Magic and Mayhem is set in three mythological/historical realms; Albion, Greece and Avalon, covering Arthurian, Greek, and Celtic themes respectively. In the campaign, the player journeys their way through each realm in order, with map designs and terrain corresponding to the current realm. For example, maps set in Albion may include medieval gothic castles, whereas Greek maps contain classical mediterranean architecture.

Geographically, each realm is not strictly adherent to their historic counterparts; for instance, the “Greek” realm is modified slightly, with Colchis and Crete separated from Greece by only a thin stretch of ocean channel. Myths, such as Jason and the Golden Fleece, are also modified slightly, with Cornelius rather than Jason retrieving the artefact.

Story
The game’s introductory movie presents Cornelius as he visits his uncle’s magical laboratory, only to find it in ruins. He deduces that something bad must have befallen the absent Lucan, as his flying machine is primed and ready for a trip. Cornelius decides to undertake the journey his uncle was planning. A raven, soon after introduced as Hermes, accompanies Cornelius from thereon throughout the game; Cornelius decides this must be Lucan’s familiar. …

Magic & Mayhem 2 – The Art of Magic

Description

Apprentice wizard designs spells, summons creatures – if this sounds familiar, you’ve probably played Mythos Games’ 1998 strategy game Magic & Mayhem. The Art of Magic revives the concept, spiced up with 3D graphics.

In search for his kidnapped sister, the young mage Aurax confronts evil wizards in battle to claim their powers and increase his repertoire of magical formulas. Although Aurax learns powerful destructive and defensive spells, he will only survive by summoning creatures to fight at his side. To replenish his magical energy, Aurax has to conquer and hold mana wells; his opponents will try to do the same. If you destroy the opposing wizard, the level is won. Not all missions are straight battles; for example, you’ll have to sneak into a troll camp unnoticed or explore a medieval sewer.

The Art of Macic’s most intriguing feature is the portmanteau, a spell construction set. Each reagent can be placed in a talisman of either the alignment good, neutral or evil to get one of three possible spells; you have to decide which enchantment is most useful for you at the moment. In the course of the game, you will find more, and more powerful, reagents. …

Gothic

Description

With the orc hordes invading, the king needs a lot of magical ore to create enough weapons for his army. All the criminals are now sentenced to work in the ore mines till the end of their days. To prevent them from escaping, the king has a group of powerful wizards create a magical, impassable barrier. But the barrier grows out of control, capturing a large chunk of terrain within itself, and the wizards become imprisoned inside. In the confusion that follows, the prisoners kill the guards and take over the whole area within the barrier.

Many years later, the prisoner community has been divided into three camps: the Old Camp, where miners dig up ore and sell it to the king in exchange for goods from the outer world; the New Camp, where anarchy rules, and where the miners dig up ore in hope of blowing up the barrier with its magical power; and the Brotherhood, whose members worship a mysterious god called the Sleeper, hoping that he will release them. A new convict has been recently dropped into the prison, trying to find his place within the community, and knowing nothing about the pivotal role he will soon play in earth-shaking events. …

Baldur’s Gate

Description

Candlekeep is an ancient fortress situated on the rural Sword Coast. Recently, inexplicable events have been plaguing this quiet place, which has long become a large library where men of wisdom and knowledge can study in peace. Unknown mercenaries try to enter the walls of Candlekeep, interested in a seemingly ordinary and unimportant young person – an orphan who was taken in by the mage Gorion and treated by him as his own child. One night, Gorion decides to leave Candlekeep and take his adopted child to a safe place. However, as they leave the fortress, they are ambushed by a group of assassins. The orphan manages to escape, but Gorion dies in battle.

The gates of Candlekeep are locked, because its inhabitants are afraid to attract to themselves the wrath of the mysterious attackers. Only Imoen, another child who was brought up by Gorion and has been like a sister to the protagonist, is willing to share the uncertain future. The two have nothing, no place to call their home, only a wide hostile world in front of them. A long and perilous journey begins there. …

Heroes Chronicles

Description

First in a series of shorter, story-driven games based on the Heroes of Might and Magic III engine. Each game consists of a single campaign recounting an important period in the life of Tarnum, the immortal hero.

Warlords is billed as a “prequel,” telling the story of Tarnum’s quest to lead his barbarian peoples to throw off the oppressive rule of Bracaduun and the Wizards who are his master. However, as the intro gives away, while Tarnum will become King, in doing so he will commit crimes that cause the ancestors to refuse him admission to paradise, and he will be returned as the immortal hero of the next episode (Conquest of the Underworld).

The campaign consists of eight scenarios, with Tarnum carrying his experience forward from scenario to scenario. The game plays exactly like Heroes III: Shadow of Death (three scenarios include combination artifacts). The story advances during each scenario through frequent text pop-ups. There are also movies for every scenario, instead of just one per campaign. In keeping with the plot, the early scenarios have only Stronghold and Fortress towns, with Castle and Tower towns showing up later. …

Heroes of Might & Magic II

Description

Heroes of Might and Magic II is a fantasy turn-based strategy game that takes place in the land of Enroth, a place of magic. There is a multitude of creature types, from griffins to rocs, golems to pikemen, unicorns to hydras, and four different dragons. Each castle type has six different creatures, from the weak to the strong. There are six castle types, each corresponding to a hero class: Knight, Sorceress, Wizard (Good side), Barbarian, Necromancer, and Warlock (Evil side). There are also six different types of neutral creatures you can recruit in special structures scattered about the maps.

Compared to the first game, this sequel has larger and more interactive combat screens. The spell system is now based on spell points instead of spell memorization.

The maps themselves range from small two-player maps to huge maps that all six player types could fit in easily. There is a map maker included, and you can multiplay via hot-seat, modem, or IP.

Heroes of Might and Magic II: The Price of Loyalty is a scenario add-on pack for Heroes of Might and Magic II: The Succession Wars. It also provides new heroes, artifacts and events. …

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