RTS

Commandos 2 – Men of Courage

Description

From the heart of the Third Reich to the most remote islands in the South Pacific, Sergeant Jack “Butcher” O’Hara and his elite group of gritty soldiers must combine their expertise and venture deep into enemy territory…in an attempt to change the course of the war.

This sequel contains the following enhancements:
– All new 3D engine – rotate the environment 360 degrees and move seamlessly in and out of buildings, submarines, planes, underwater and zoom in and out of the environments.
– Interact like never before – steal enemy uniforms and weapons, climb and swing from cables, jump from windows and utillize vehicles.
– Control 9 commandos – including the green beret, sniper, demolitions expert, seductress, thief and even a dog!
– Authentic WWII scenarios – 10 missions spanning 9 different environments in night and day with realistic weather effects.
– Multiplayer – players can go to war in the co-operative multiplayer mode. …

Age of Mythology

Description

Age of Mythology is a spin-off title from the Age of Empires series of real-time strategy games, sharing most of its gameplay with prior titles in the series. However, as opposed to the numerous civilizations that are present in Age of Empires which differ in statistics, tech tree availability and a few unique units and upgrades, Age of Mythology has three factions which differ visually and functionally in their entirety – the Greek, the Egyptians, and the Norse. Each civilization has a different economic model, a different tech tree and unit roster, a different play style, and a different way to acquire favor from their gods.

Other than introducing a 3D engine, the main feature that Age of Mythology brings are myth units and heroes, as well as choosing gods to worship. Gods are split to major and minor ones – major gods act as subfactions (not unlike “countries” in Command & Conquer: Red Alert 2) which have their own bonuses and abilities, and each major god has a selection of two minor gods for each age transition. Each minor god brings their own unique units, upgrades and god ability, and only one can be chosen per age. …

Theocracy

Description

Theocracy is a real-time strategy game for the PC developed by Philos Laboratories and published by Ubi Soft in 2000. The game takes place in Mexico and Central America in the 15th century. The player controls a tribe in this region, and has 100 years to prepare for a Spanish invasion by expanding their territory across the Central American map, by conquest, or by allying and trading with other tribes.

In Theocracy, the player is the leader of the Atlan tribe (a fictional tribe), who has escaped from oppression under the Axocopans, and now must improve their tribe in order to survive in Central America. As the player’s empire’s borders expands, the player is able to conduct diplomacy with other tribes.

The game also allows players to play through several “Chronicles”, a set of objective-based missions detailing supposed heroes of Aztec history. These mostly serve for tutorial purposes rather than being a serious part of the game however. …

Empire Earth

Description

Age of Empires is set in the past, Command & Conquer explores the future, but up to now there was no real-time strategy game that covered the whole breadth of human history. Empire Earth fills this gap and lets you wage war with everything from prehistoric stone thrower up to futuristic battle-mechs.

Empire Earth’s mastermind Rick Goodman was lead designer of the original Age of Empires. Similarities are thus hardly surprising; in fact, his new game can be considered a 3D version of its predecessor. Despite the graphical leap, the game’s look and feel are very familiar – AoE fans will feel perfectly at home. The perspective is fixed in an isometric view, camera management is not required. In your quest to crush the opposition, you build settlements, collect five resource types, recruit troops (land, sea, air) and, well, fight battles. Unit improvements are no longer researched in buildings, but can be bought at once for each unit type. For example, you can increase your tanks’ hit points, attack value, armor, speed and range separately — for a price. It’s your choice whether to spend your income on a huge army, or on an advanced one. Throughout the campaign, you also earn civilization points for heroic deeds; you can spend these on general unit improvements, e.g. reducing your archers building time by 30%, or making your citizens 20% faster. …

Empire Earth II

Description

Empire Earth II is Mad Doc Software’s sequel to Gamespy.com’s 2001 “PC Game of the Year,” Empire Earth. With the whole course of human history as a backdrop, Empire Earth II pairs in-depth RTS strategy with a variety of unique features designed to assist newcomers to the genre.

Mad Doc has added multiple innovations to RTS gameplay. To maintain control over their economy quickly and efficiently, a player has the option to use a revolutionary citizen manager, which issues orders to their citizens through an intuitive full screen map. The Picture-in-Picture display is a separate on-screen window that allows the player to keep tabs on multiple locations all over the map. Mad Doc also introduced the Crown system, which gives a temporary (but valuable) bonus to that player who excels in imperialism, economic growth, or military power. …

Dune 2000

Description

The planet Arrakis (also known as Dune for its sandy landscape) is the only place in the known universe where Melange (more commonly known as the Spice) can be found. The Spice is the basis of interstellar travel and thus the standard of the Imperial economy. To increase productivity, The Padishah Emperor has invited three powerful Houses (Harkonnen, Atreides and Ordos) to compete against one another economically and bring up spice production. Competition among these houses begins peacefully but soon turns ugly as they battle each other with armed troops, advanced weaponry, and spies. The planet itself is also hostile, with dangerous sandworms inhabiting the spice fields.

Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert’s famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed. …

Command & Conquer – Red Alert

Description

What if Hitler never existed? Einstein pondered the question and created a time-machine to eliminate Hitler as a young man, thus preventing World War II as history remembers it. However, Einstein stopped one evil only to create another – because Stalin’s Soviet Union is now poised to conquer Europe… and Allies must stop them!

Command & Conquer: Red Alert can be considered a prequel to Command & Conquer. Like its predecessor, it is a real-time strategy with an isometric semi-top-down perspective using 2D sprite graphics engine. The player takes control of either the Allies or the Soviets, as he battles for destiny of the planet. Gameplay features are similar to those of the previous game, including building a base with some defenses, massing units, harvesting resources, etc. The game has a variety of environments in its missions, adding some indoor missions that use only infantry units. …

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