RTS

Command & Conquer

Description

Command & Conquer develops ideas from Westwood’s previous game Dune 2, forming a real-time strategy (RTS) game. The control system involves selecting units with the mouse and then directing them, while the opponents make their moves without waiting for a “turn” to end.

The game focuses on a war between two organizations, The Brotherhood of Nod and the Global Defense Initiative. The player can take control of either side for more than 15 missions. Both have different units and structures, including artillery, tanks and light infantry.

In most missions, a base needs to be built first in order to build new units and structures. Most important are the harvesters, which collect Tiberium and deliver it to a refinery, where it’s converted into money, thus funding the construction of a base and an army. …

Command & Conquer – Red Alert 2

Description

Command & Conquer: Red Alert 2 takes place approximately two decades since the first Red Alert and, unlike the original, has no relation at all to the Tiberium universe. It is a conventional real-time strategy game which, in terms of gameplay, still faithfully continues the Dune/Command & Conquer lineage.

Although the Western Allies have installed a lackey as the Premier of the Soviet Union, their spies and relevant contacts suddenly go silent with the appearance of a powerful Soviet psychic named Yuri, who turns out to be Premier Romanov’s advisor. Soon afterwards, the Soviet Union launches an overwhelming invasion on North America and Europe on land, air, and sea. As is usual, the player joins the Allied or Soviet side in the singleplayer campaign (with 12 missions for each faction) as of that point in the storyline. Whereas the technology level in the original Red Alert had World War II and Cold War-era weapons mixed with a few technologies inspired by failed real-world experiments, the arsenals of both sides in Red Alert 2 predominantly include technologically advanced units and structures such as teleporting Chrono Legionnaires, chain-connecting Prism towers, cloning vats, weather control devices, etc. However, the storyline’s tone is considerably more light-hearted than that in previous Command & Conquer games, and following in the footsteps of Tiberian Sun, more known actors were brought to act in the full-motion video cutscenes. …

Dragon Throne – Battle of Red Cliffs

Description

Dragon Throne: Battle of Red Cliff is a realtime strategy game set in the Three Kingdoms period of Chinese history. The game covers the 15 year period around the Battle of Red Cliffs in 208 AD, focusing on the key protagonists Cao Cao, Lu Bei and Sun Quan.

Dragon Throne follows the gameplay template set out by realtime strategy standards like the Age of Empires series. Notable features include an experience system for all units and skills-based advancement for hero units, support for diplomacy and trade, a multiple map system and six resources to harvest.

The game features an isometric 2-D perspective with historically authentic graphics and subtitled Mandarin Chinese voice-acting. In addition to the single-player campaign, Dragon Throne supports 2-8 player LAN and 2-4 player internet modes.

Dragon Throne is the sequel to 2001’s Three Kingdoms: Fate of the Dragon. …

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