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Silent Hill 3

Description

In Silent Hill 3 the player controls Heather, a simple teenage girl. One fine day she goes shopping, but suddenly finds herself trapped in a strange, terrifying place – the eerie town Silent Hill. She hears footsteps; disgusting, creepy monsters attack her, and she has to defend herself. Exploring Silent Hill – and her own past – Heather must find a way to escape the dreadful town.

The third installment in the Silent Hill series is similar to its predecessor visually and gameplay-wise. Like the previous entries, it is a survival horror game combining action-based (predominantly close-ranged) combat and puzzle-solving. The game is somewhat more combat-oriented than the preceding installments. Heather is able to side-step and block some attacks, but in general shares with the other protagonists of the series their relative ineptitude in combat. …

Silent Hill 4

Description

Henry Townshend is a man living in a small apartment in South Ashfield, a neighboring town of the infamous Silent Hill. On one strange night, Henry has a terrible nightmare, with recurring events: his phone is dead, his windows are sealed, and his neighbors can’t hear him. He looks at his door, only to see it is blocked by several thick metal chains. A note is pinned to the door: “Don’t go out!” It is signed only by a man named Walter. Henry explores his apartment, trying to figure out what is happening, when he spots a giant hole in the wall of his bathroom. Henry goes through the hole, only to find a portal which leads him to alternate dimensions. Hopefully, Henry will find out the truth about his apartment, Room 302, and live.

Silent Hill 4: The Room is similar to past games in terms of atmosphere. The game is dark and foreboding, never letting the player know what’s behind the next corner or down the street. This installment of the series includes multiple new features. Henry never actually leaves his apartment: he utilizes a strange portal to travel to alternate dimensions, including a hospital, a cult command center deep in the forest, and a prison. Aside from the traditional third-person-view, there is now a first-person mode, which is used to control Henry when he is in his apartment. Objects that can be interacted with are highlighted by eyeball icons. …

SimCity 2000 Special Edition

Description

SimCity 2000 is the successor to the city simulation game Sim City. You are once again the mayor, but this time you can fully customize the terrain before building your city. The graphics are isometric, whereas the original had graphics displayed in a top-down fashion.

This title adds numerous features over the original such as the ability of building “light” zones, subways, hospitals, colleges, zoos, and arcos which are actually cities in cities. You can now give names to places, and your city is surrounded by neighboring towns with which you can make trade. Finally, instead of the poll in the first game you now have the option of reading several newspapers to get an idea of your progress. …

SimCity 3000 Unlimited

Description

SimCity 3000 is a city building simulation video game released in 1999, and the third major installment in the SimCity series. It was published by Electronic Arts (EA) and developed by series creator Maxis. It was released for Microsoft Windows, Macintosh, and, through an arrangement with Loki Games, Linux.

There are many changes between SimCity 3000 and its immediate predecessor SimCity 2000. These changes span both the integral city management aspects of the game, as well as its graphical and landscape aspects. More and newer city services are featured. These changes create a greatly different experience from that of SimCity 2000.

The most notable change is the addition of the concept of waste management. In SimCity 3000, garbage begins to accumulate when the city grows to a medium size, and must be disposed of at the expense of the city. Farms and agricultural structures are also introduced, appearing on large light industrial zones in a city with low land value and little pollution. A new zoning density was also added, totaling three densities, compared to SimCity 2000’s two. …

SimCoaster (Theme Park Inc.)

Description

SimCoaster is the third and final game in the Theme Park series. It uses the same graphic engine as the previous game Theme Park World. It is a theme park management game where players build their own theme park and attract as much visitors as possible. This time there are also grandparents of the little visitors who need to be entertained.

This version focuses more on the management side of running a park. It contains various types of business related to campaigns and objectives, such as bringing in a certain number of guests to a ride. By completing these challenges, promotions can be gained. As with the previous game in the series, players can walk around in their park in a first-person mode and go on the rides. …

Streets of SimCity

Description

Streets of SimCity is a 1997 racing and vehicular combat computer game published by Maxis. One of the game’s main attractions was the ability to explore any city created in SimCity 2000 by car in a cinematic style. The game, like SimCopter, is in full 3D and the player’s vehicle can be controlled using a keyboard, a joystick, or a gamepad. Another notable feature is the game’s network mode, in which players can play deathmatches with up to seven other individuals. Notably, it is the last Maxis game to be developed and released without supervision by Electronic Arts, which acquired Maxis in the two months leading up to release and assisted development of Maxis games thereafter.
Its primary competition was Carmageddon.

Race through or create havoc in one of 50+ cities, or import your own SimCity 2000 cities for battle-on-wheels! Play pre-built missions or take on up to seven opponents via LAN or Internet play. …

SimCopter

Description

SimCopter is a light helicopter flying simulator closely related to Sim City 2000. The player is a rookie helicopter pilot that must make his living by transporting passengers and help the city authority in several tasks, including rescuing sims from fires and boat accidents, divert cars from traffic jams, aid on putting out fires and arresting criminals, controlling riots and MEDEVAC injured sims to nearby hospitals.

The player starts with a basic helicopter, and by completing missions, earn money that can be used to buy larger and faster helicopters and equipment required to deal with more advanced problems (such as a water cannon to put out fires without having to fly directly over the fire and disperse a crowd, tear gas or a megaphone), as well as points to advance to the next level in career mode. The opposite also happens: if a player takes too long to solve a traffic jam, he gets penalized in points. …

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