Shooter

Kill Switch

Description

An innovative third person shooter that makes heavy use of a ‘cover system’. This allows the player to ‘attach’ to objects so that they can fire at the enemy from a safe position.

Basically you are some sort of enhanced soldier with no memory of who or where you came from. The story unfolds over the course of fifteen missions, spanning 5 levels, and through FMV cinematics.

At first you’ll cause all sorts of mayhem in various global hotspots, but as the past is made clear, the real enemy and their ultimate objective will be revealed. …

Descent

Description

The Post-Terran Minerals Corporation (PTMC) digs up minerals on all nine planets of the solar system, employing humans and robots to do its job. Unfortunately, the mining robots are now being controlled by a hacker, and have taken the human workers hostage. The PTMC has tried to get the robots back under their control, but communication with the mining stations has been lost. In desperation, the PTMC modifies a Pyro-GX ship for combat and hires a mercenary, codenamed “Material Defender”, to fly it. The mission is to destroy the infected mines and rescue human hostages, destroying any hostile robot that gets in the way.

Descent is a 3D first-person game that puts the player at the controls of the Pyro-GX spaceship. Descent is notable in that the player travels through various interior locations (mines) but can do so in 720 degrees of movement. The ship however only moves forward and backward in any of the directions it is facing. The ship is able to use a variety of weapons scattered as power-ups throughout each level. They include: standard lasers, the Vulcan Cannon (a chaingun-like weapon), the Spreadfire Cannon (a rapidly firing, shotgun-like energy weapon), the Plasma Cannon (a rapidly firing energy weapon more suited for medium-range combat), and the Fusion Cannon (fires a ball of energy that’s more powerful the longer it is charged it up, but could destroy the ship). All of these weapons, except for the Vulcan Cannon, use the ship’s energy supply. The Pyro-PX is also capable of firing regular concussion missiles, homing missiles, proximity bombs (sits in the sky, then explodes when something gets close to it), smart missiles (more powerful homing missiles that fire out homing energy balls upon impact with their target), and Mega Missiles (the ultimate weapons of mass destruction). …

Descent II

Description

After the “Material Defender” has destroyed all of the mines in the solar system in the original Descent, he stops in the Asteroid belt for refueling. PTMC executive S. Dravis then contacts him and blackmails him to accept a new mission: “If you’ve studied your standard mercenary agreement, you would notice that PTMC reserves the right to keep you on retainer for up to 72 hours, post-mission. If you choose to decline further service, we may consider you in default of your contract, and your fee may be suspended, pending litigation. Good luck Material Defender. Dravis out.”

The Material Defender’s ship is fitted with a prototype warp core. He is then sent to clear out PTMC’s deep space mines in planets beyond the Solar System. The planets are Zeta Aquilae, Quartzon, Brimspark, Limefrost Spiral, Baloris Prime, and Omega. The Omega system is subdivided into the Puuma Sphere and Tycho Brahe, with the latter being the final level of the game. The last mine on Tycho Brahe seems to run all through a planetoid, which is revealed in the final cutscene to be a large spaceship. After the planetoid/spaceship breaks apart, the Material Defender radios in to alert Dravis to his return home, but his warp drive malfunctions and he ends up in an unknown location. The camera then fades to that location and the ship appears, drifting towards the camera, heavily damaged and crackling with excess radiation. …

Psi-Ops – The Mindgate Conspiracy

Description

Psi-Ops is an action game with a twist: no longer do you have to rely solely on big weapons and explosions to progress through it – you also have the aid of psychic powers to take down army after army of enemy soldiers.

In the game you take the role of Nick Scryer, a secret agent who had his face reconstructed and mind wiped clean in order to infiltrate a growing psychic organization calling itself The Movement. Nick, however, is captured, but manages to free himself and continue his mission to stop The Movement, regaining his psychic abilities along the way.

The game mixes regular weapons with the weapons of the mind. You’ll have access to a series of mind powers, such as Telekinesis (the ability to fling object and soldiers around), Pyrokinesis (the ability to set things on fire), Mind Drain (for draining Psi power out of foes’ minds) and Remote Viewing (leaving your body behind and exploring the level). …

Aliens versus Predator

Description

Aliens Versus Predator is a sci-fi first-person shooter based on the associated two film franchises. The game has three playable species, and each has its own single-player campaign with different missions and plotlines.

– Aliens – Their only weapons are their own body parts: claws for close combat, their deadly tail, and their inner mouth that can crack through an enemy’s skull (for an instant kill) if close enough. They are deadly at close range, and can heal by eating corpses or the heads of unsuspecting enemies. They can’t be hurt through falls, and an alternate vision mode allows them to see clearly ahead through darkness. Their strength lies in flexibility and speed, and an ability to cling to walls and run along any surface – allowing a skilled player to escape or ambush from literally any 3D direction.

– Humans – U.S. Marines, as portrayed by Michael Biehn in the film ‘Aliens’. Marines have strong firepower that ranges from the self-tracking SmartGun, all the way to rocket launchers and devistating six-barrel miniguns (as seen in ‘Predator’). The Marines are the most familiar species to play as, with the gameplay style of typical FPS hero. However, their frailty at close range, and missions that leave them stranded, alone, surrounded by bloodthirsty extraterrestrials, make their experience closer to survival horror. …

Aliens versus Predator 2

Description

On planet LV1201, ancient alien ruins have been discovered. The Weyland-Yutani corporation sets up a research facility in the area, to study and unlock the secrets of the excavation. When xenomorphic (alien) eggs are found, Dr. Eisenberg is assigned command of the scientific progress. Weyland-Yutani also hires a band of mercenaries, under the command of discharged General Rykov to act as security of the facility. As time passes, observation pods are set up to observe an artificial xenomorphic hive. The xenomorphs however manage to escape containment and the resulting chaos sends out a distress call, which attracts the attention of the “Predator” alien species, as well as dispatching a colonial marine vessel, the USS Verloc, to render aid. Three intertwined campaigns tell the story: that of human marine Lt. Harrison, a newly hatched xenomorph and a Predator clan leader.

Aliens Versus Predator 2 is a first person shooter. Players can choose to begin a campaign as Alien, Predator, or a Colonial Marine, each with their own unique abilities and weapons.

The Marine plays as a standard FPS, with the player needing to pick up weapons, ammunition and health items. The screen shows the player’s health percentage as well as armor. Some of the weapons include flamethrowers, miniguns, grenade launchers, rocket launchers and smart guns. The marine also carries a motion tracker which displays movement around the player. To see in the darkness the marine uses a shoulder-mounted flashlight or night vision, both of which drain battery power (which recharges on its own after a time). The marine can also toss flares which burn for a short time. In the single player mode, Harrison is a technician and handles a wielding torch and a ComTech Hacking Device which can be used to “hack” certain circuit boards. …

SWAT 3 – Close Quarters Battle

Description

After many negotiations, the United Nations Nuclear Abolishment Treaty is about to be signed in L.A., celebrating what’s to be named the “Global Peace Day”. However, the joyous occasion is also seen by domestic and international terrorists as a soapbox for their demands, and it’s up to SWAT to keep everything going as planned. As if terrorist threats are not enough, two portable nuclear demolition devices are for sale… in the L.A. area.

A tactical FPS, the player is in control of a five man strike team, and it’s up to him to guide the other two-man teams to complete each mission, for a total of 16, ranging from dangerous arrests, hostage rescue, VIP escort to track and disarm bombs, while visiting landmarks of the city such as the City Hall or the Convention Center (where the E3 takes place). To help the strike team, each officer has one of four standard-issue weapons to choose from, a sidearm and utilities such as glowsticks, C2 door breaching charges, CS gas, flashbangs and the always useful optiwand, to know what’s after the corner and the Leatherman tool, to disable electronic devices and unlock doors. …

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