Simulation

The Sims Medieval

Description

The Sims: Medieval is an independent offshoot from the Sims franchise. It changes the setting to medieval times and offers a more linear experience than the main series. The different campaigns have no overarching plot and just differentiate with their ultimate goal. However, the goal also changes the quest strings available; and these tell smaller, humorous stories. An example would be to save the kingdom from wild chinchillas.

For every quest the player chooses one (self-created) hero who gains experience points. Those improves the special abilities which depend on the character’s profession, e.g. a king files edicts and a mage uses spells. This also means that quests has multiple solutions, depending on the used character. While the player can create up to ten characters, during a quest line he only plays one – the others are taken care of by the AI.

In comparison to other Sims titles, complexity of the time management part is driven back: the learning of abilities is replaced by the experience system and every character has only two needs (instead of six): mood, which is improved by doing everyday activities like sleeping or social interaction, and work. This consists of two activities per day like brewing potions. The management of those needs affects the quest success. Like all games in the series, The Sims: Medieval is very indirect: the player only gives suggestions what to do by clicking on other objects or persons. Then the animations click in and watching those is a big part of the playing experience. …

World Racing (Mercedes-Benz World Racing)

Description

World Racing is a racing game developed in cooperation with DaimlerChrysler AG, allowing players to control various Mercedes-Benz cars.

The game features 117 different tracks throughout 7 large terrains (Nevada, Japan, Mexico, Australia, the Alps, the City, and the Test Centre). Players can drive more than 100 original Mercedes-Benz cars, including classic Silberpfeile and Mercedes-Benz SLR McLaren. Different mission types include Sport Runs, Training Sessions, Test Runs, Checkpoint Races, Endurance Contests and others.

Players can customize AI skill level and simulation precision (from arcade to real simulation). In dynamic AI skill mode computer opponents will adapt to the player’s skill. …

The Sims Castaway Stories

Description

Castaway Stories is the third game in the the Sims Stories series, a spin-off of the Sims franchise. The gameplay from the original franchise has once again been adapted, simplified, and turned into a fixed-storyline experience. A secondary, more classic and open-ended mode is available as well. This entry in the series introduces an entirely new setting for the franchise as it takes place on an uncharted, tropical island with jungle, beaches and volcanoes.

In the story mode players control Jessica who washes ashore with almost no belongings. She has to explore the island, find shelter, make fire, learn to hunt for food, and befriend the natives and the other castaways. …

The Sims Life Stories

Description

Life Stories is the first title in the The Sims Stories series, part of the larger Sims franchise. Unlike the main The Sims 2 game, which offers open-ended gameplay, this title focuses on the life of 2 characters, Riley Harlow and Vince Moore, and the game mechanics are more reminiscent of the console ports. The player needs to guide 2 characters through a more or less linear story, with set goals to achieve and through the use of scripted sequences. Each character has an independent, pre-defined story, and upon completion a classic mode is unlocked, where the player can create a new character with much more freedom and open-ended gameplay.

In Riley’s story, she is evicted from her house in Sim City and moves to her aunt’s house in Four Corners to start a new life. She will get to meet the neighbours and Mickey Smith, who soon becomes her love interest. …

The Sims Pet Stories

Description

Pet Stories is the second game in the The Sims Stories series, part of the larger Sims franchise. Unlike the main The Sims 2 game, which offers open-ended gameplay, this title focuses on two, more or less linear stories involving raising and training pets. Upon completion a classic mode is unlocked where the player can create a new character with much more freedom and open-ended gameplay. The game offers the familiar interface of the original game, with scripted sequences and set goals to achieve. The content of the game is largely borrowed from The Sims 2: Pets and The Sims 2: Nightlife.

The first story, Best in Show, is about Alice from Garden Heights, who has financial problems and is about to lose her house. As a final resort, she enters her Dalmatian in a dog show to earn money to save her house. There are competitors in the show, and Alice also has friends and rivals she interacts with.

The second story, Midnight Masquerade, is about the executive chef Stephen Loyal and it is set in the neighbourhood of Mesa Flats. Stephen is asked to organize the annual Midnight Masquerade. Meanwhile he has to take care of his Celeste Girard’s cat Diva Loyal while she is on her honeymoon, to make up for him missing her wedding. There are different characters to meet: friends, rivals, but also potential love interests. …

Microsoft Combat Flight Simulator 3 – Battle for Europe

Description

Combat Flight Simulator 3 is the 3rd version of the popular WW2 simulators from Microsoft. This version is focused specifically on the European theater of operations with mission areas like Germany, UK, and France.

This version has major enhancements over previous ones mainly in detailed graphics and improved dynamic missions. Graphics features include realistic cloud banks you can fly in and out of, losing yourself or an enemy aircraft and incredibly detailed ground detail and scenery visible at normal flight altitudes. Explosions, plane damage and smoke effects are also greatly improved over previous versions. …

Microsoft Flight Simulator 2000

Description

Flight Simulator 2000 (version 7.0), abbreviated as FS2000, was released as a major improvement over the previous versions, and was also offered in two versions: One version for “normal” users, and one “pro” version with additional aircraft. Although many users had high expectations when this version arrived, many were disappointed when they found out that the simulator demanded high-end hardware; the minimum requirements were only a Pentium 166 MHz computer, although 400–500 MHz computer was deemed necessary to have an even framerate. However, even on a high-end system, stuttering framerate was a problem, especially when performing sharp turns in graphically dense areas. Also, the visual damage effects introduced in FS5 were disabled, and continued to be unavailable in versions after FS2000. While the visual damage effects were still in the game, Microsoft disabled them through the game’s configuration files. Users can re-enable the damage effects through modifications. FS2000 also introduced computer controlled aircraft in some airports.

This version also introduced 3D elevation, making it possible to adjust the elevation for the scenery grids, thus making most of the previous scenery obsolete (as it didn’t support this feature). A GPS was also added, enabling an even more realistic operation of the simulator. FS2000 also upgraded its dynamic scenery, with more detailed models and AI that allowed aircraft to yield to other aircraft to avoid incursions while taxiing. …

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