Sport

FIFA World Cup USA 94

Description

World Cup USA ’94 is an association football video game developed by Tiertex Design Studios and published by U.S. Gold. It was released for Genesis, Sega CD, Super NES, Master System, DOS, Game Boy, and Game Gear in 1994. The game gives official groups, teams and the fidelity schedule of the championship. The PC and Sega CD versions have digitized stadium photos. The Genesis version carried the PolyGram Video logo across the stadium advertisement boards in the game.

This was the last official FIFA World Cup franchise game before Electronic Arts acquired the rights in 1996 for the FIFA Soccer series.

The game is viewed from a bird’s eye-view perspective. Game time may be customised from as short as a minute per half to the full regular 45 minutes. A coin toss is determined by the ‘home’ team and play will commence. Depending on the options set before the match, the gamer may opt to have less dribble control (resulting in the game ball sliding in the direction of the player movement); manual goalkeeper control which puts the player in control of all goalkeeper saves and kicks; ball-trapping, of which the player will not be able to shield the ball and allows opponents to snatch it away without necessitating a tackle; and no pass-back rule which was implemented during World Cup ’94 where a keeper may not pick up the ball whenever an outfield player passes it back to him. …

NBA Live 95

Description

The first of the NBA Live titles on the PC, NBA Live 95 includes all of the basketball players from the ’94 – ’95 season as well as the All-Star teams from the East and West.

Manage over 300 players using the General Manager feature, new in this edition. Statistics for each player and team are saved. View players and teams side-by-side to compare stats and other information. You can trade any player in the league.

Multiple in-game settings let you choose the mode of play, the style, and even the length of a quarter or session. Full motion videos bring your plays to life onscreen. Listen to the crowd roar, the noises of the court and hoop, and voices of the players. There is also a soundtrack of modern music. …

NBA Live 96

Description

NBA Live 96 is the second installment of the NBA Live video game series published by EA Sports and released on November 30, 1995. The PC and PlayStation covers feature Shaquille O’Neal of the Orlando Magic, while the Super Nintendo Entertainment System and Sega Genesis box covers feature a photo of the tip-off to Game 1 of the 1995 NBA Finals. PlayStation and PC versions are the first games in the series to feature 3D-rendered courts, allowing for multiple camera angles using EA’s “Virtual Stadium” technology, which is also used for FIFA Soccer 96. On-court player graphics remain 2D sprites. It is also the first NBA Live game released for the PlayStation. NBA Live 96 is followed by NBA Live 97.

– Live 96 introduces Free Agent pool and Create-a-Player to the series. To meet release deadlines, the latter feature is not included in the PlayStation version.
– This is the first NBA Live title to utilize Virtual Stadium Technology and multiple camera angles.
– Though Michael Jordan and Charles Barkley are not included due to licensing issues, they exist as hidden players in the console versions, which can be unlocked by entering their surnames (along with the surnames of various legends and rookies from the draft class of 1995) in Create-a-Player. …

NBA Live 97

Description

NBA Live 97 is the third installment of the NBA Live video games series. The cover features Mitch Richmond of the Sacramento Kings. The game was developed by EA Sports and released on November 1, 1996. The MS-DOS, Sega Saturn and PlayStation versions featured polygonal models for the on-court players, thus marking it as the first 3D EA Sports Basketball sequel for the series. It was also the first NBA Live released for the Sega Saturn. The game received mostly positive reviews for its advanced graphics and wide array of available moves and plays, though the Saturn conversion was reviled for numerous technical deficiencies. NBA Live 97 is followed by NBA Live 98.

Player animations were created using motion capture, with Sacramento Kings players Mitch Richmond and Tyus Edney among the motion capture actors. Audio commentary is provided by Al Murdoch and Ernie Johnson Jr. …

NBA Live 98

Description

The game features rosters from the 1997–98 NBA season. New features include the “Total Control” system, that allows players to choose between a dunk or layup or pass to any teammate with the press of a button. “Tight” player moves allow players to spin, crossover, back down, ball fake and more on command. Player lock lets players always control a specified player on court.

Though it is set during the 1997–98 season, Chicago Bulls superstar Michael Jordan is not featured in the game. This was because Jordan was not part of the National Basketball Players Association and at the time the cost of licensing his individual name and likeness for video games was approximately $15 million a year, beyond the total budget of most video games. Jordan is replaced by the fictional “Roster Player” in the Bulls lineup. However, Charles Barkley made his first appearance in Live 98 as a member of the Houston Rockets.

Motion capture work was done by NBA players Tim Hardaway, Mitch Richmond, Larry Johnson, Joe Dumars and Christian Laettner. …

FIFA 96

Description

FIFA Soccer 96 is a football (soccer) simulation. The game includes eleven leagues from all around the world, ranging from the unknown players of the Malaysian league to the celebrated stars of the English and Italian leagues. 59 International teams are also featured, and it’s possible to match the teams you want to against each other through friendlies, or you can also choose to play domestic tournaments or International ones such as the World Cup. If you’re not satisfied with the composition of the various teams, you can create your own dream team through the custom team creator.

British commentator John Motson comments all the incidents and happenings on the pitch in real-time. The ambient commentary is varied, and systems with more than the minimum memory level get extra commentary phrases. The Virtual Stadium technology has numerous pre-defined camera angles. …

FIFA 97

Description

FIFA 97 (also known as FIFA Soccer 97) is a video game developed by EA Canada and published by Electronic Arts based on the game of football (soccer). It was released for the PC on June 24, 1996 and versions for PlayStation, SNES, Mega Drive and Sega Saturn followed.

FIFA 97 is the fourth game in the FIFA series and the second to use the Virtual Stadium engine. Unlike the first game to use the engine, FIFA 97 features polygonal players as opposed to the 2D sprites used in FIFA Soccer ’96. The engine however received complaints for being sluggish in the PC and PlayStation versions.

David Ginola (then a Newcastle United player) was pictured on the cover of the game in the European market. He also was used for motion capture for the polygonal models in the game. Bebeto (the Brazilian striker) was featured on the cover for the Americas and Asia-Pacific markets. …

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