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FIFA 98 (Road to World Cup)

Description

FIFA: Road to World Cup 98 (commonly abbreviated to FIFA 98) is an association football video game developed by EA Canada and released by Electronic Arts in 1997. It is the fifth game in the FIFA series and the second to be in 3D on the 32-bit machines. A number of different players were featured on the cover, including David Beckham in the UK, Roy Lassiter in the United States, Mexico, and Brazil, David Ginola in France, Raúl in Spain, Paolo Maldini in Italy and Andreas Möller in Germany. FIFA 98 was the last FIFA game released for the Sega Genesis, Sega Saturn, and the Super Nintendo Entertainment System.

The game includes an official soundtrack and had a refined graphics engine, team and player customization options, 16 stadiums, improved artificial intelligence and the popular Road to World Cup mode, with all 172 FIFA-registered national teams that took part in the titular tournament’s qualification process (including the automatically qualified Brazil and France). David Ginola served as the game’s motion capture actor. No subsequent edition of the FIFA series had attempted to replicate FIFA 98’s inclusion of every FIFA national team, up until 2010 FIFA World Cup South Africa which included all 199 FIFA nations that took part in qualifying. With the new graphical improvements, players were able to have individual faces. …

FIFA 2000

Description

The millennium installment of EAs popular soccer franchise brings a new match engine, over 450 club teams and 40 national from all over the world and also allowing to make dream matches between some of the Worlds’ finest teams ever, such as Man. Utd. 1968 and early 90s AC Milan. A team and player editor allows complete edition of the teams. Game modes include Friendly, Cup, League (all customizable) and Season.

Gameplay is faster than it’s predecessor, and also featuring a new shielding mode, to protect the ball when alone in front and set pieces from corners, which allow the player to kick the ball accurately to a player in the area. …

FIFA 2001

Description

FIFA 2001 comes back to the series’ fast-paced roots. The gameplay is balanced differently to previous versions, and includes online play as an option.

It includes 17 leagues from around the world in addition to over 50 national teams. Exhibition, Tournament, League, Cup, Season, and Training modes are available to play, ranging from simple round-robin competition to simple knock-outs to combinations of the two, and the player rosters are as up-to-date as possible. …

FIFA 2002

Description

With the new open passing system, FIFA 2002 allows you more freedom of play for the new season. Over 75 licensed national teams and 16 licensed leagues including the English Premier League are available for your control, and you have the opportunity to lead your team to the World Cup of 2002. Updates to the series also include:

– Improved tackling system. Depending on which angle you make a tackle determines the referee’s call.
– Commentary by John Motson and Andy Gray.
– New set plays (similar to the style of the NBA Live series) allow for more control over your players during critical corners or free kicks.
– Consecutive seasons bring promotion or relegation of your team in Europe. …

FIFA World Cup 98

Description

World Cup 98 is the first official FIFA World Cup game developed by EA Sports after obtaining the rights from FIFA in 1997. Unlike the previous World Cup games, which were in 2D and showed a bird’s-eye view, World Cup 98 used a 3D engine, utilizing DirectX for the PC version. Accurate national team kits (except for the goalkeepers who were issued a generic kit) were introduced complete with kit manufacturer logos and official merchandise. The game engine is based on that of FIFA: Road to World Cup 98, though it features some minor gameplay improvements to areas such as in-game strategy changing and player positioning. The playable teams in the friendly mode also included several nations that did not qualify for the finals. World Cup 98 was released for Microsoft Windows, PlayStation, Nintendo 64 and Game Boy.

The main feature of the game is the World Cup tournament itself, where the player may use either the actual groups used in the finals, or groups composed of a random selection of the 40 included teams. Each match takes place in a recreation of the venue it was played in the actual tournament. As in the real tournament, group games do not go to extra time or a penalty shootout but knockout matches do. …

FIFA 99

Description

FIFA 99 is an association football video game developed by EA Canada and published by Electronic Arts. It is the sixth game in the FIFA game series and was released on November 30, 1998 for Microsoft Windows, PlayStation, and Nintendo 64.

While the indoor mode was no longer featured, the gameplay’s fluidity and responsiveness was increased. The increasing number of websites dedicated to the game and a larger number of leagues (the Malaysian league was removed, and on its stead came two new leagues: the Belgian First Division and the Portuguese Primeira Liga; this came to be a problem when the owners of the rights to the Primeira Liga tried to pull the game from the shelves locally). Graphically, it is a major improvement over FIFA ’98, with the inclusion of basic facial animations and different players’ heights as well as certain other cosmetic features such as improved kits and emblems, although they are unlicensed. Gamers may also create their own custom cups and leagues and select the teams they wish to participate. …

NBA Live 99

Description

NBA Live 99 is EA Sports’ NBA release for the 1998–99 NBA season. Major additions include Practice Mode and multi-season play, which features player development between seasons. Although free agency or generated rookies were not included, this would be the forerunner to Franchise Mode.

Live 99 shipped with 1997–98 NBA season rosters due to the 1998–99 NBA lockout, putting a hold on player movements and rookie signings during the summer of 1998. Prominent bugs led to the NBA Live Series Center fan site submitting a patch petition to EA Sports, resulting in two official patches which included roster updates for the 98–99 season.

As Live 99 kept the same file formats as Live 98, patchers were able to produce the same wide variety of patches using an updated version of the EA Graphics Editor and the NBA Live 99 Toolkit. …

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