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Ultimate Spider-Man

Description

When 15-year-old Peter Parker was bitten by a genetically altered spider he became faster, stronger, more agile and gained the spider-like ability to cling to walls. Add web shooters and a costume and Peter becomes Spider-Man. Eddie Brock, Jr. is Peter’s childhood friend. In search of his scientist father’s legacy, Eddie came in contact with a symbiotic suit which transformed him into the monstrous Venom. Ultimate Spider-Man follows both their Brian Michael Bendis-scripted adventures, as Spidey attempts to prevent Venom from killing innocents while Venom seeks to avoid S.H.I.E.L.D.’s machinations.

The Ultimate version of the Spider-Man mythos revamps the franchise, bringing in edgier (and often younger) versions of famous superheroes and supervillains. The Human Torch, Wolverine, Electro, and Green Goblin are some of the Ultimate characters who make appearances. Ultimate Spider-Man features a fully rendered, cel-shaded Manhattan open to exploration. …

Uru – Ages Beyond Myst

Description

Uru: Ages Beyond Myst continues the saga of the D’ni at a different point in their time line. In the first Myst game, players met the sons of Atrus whose actions contributed to the demise of the D’ni Ages. In Uru, players instead interact with Atrus’ daughter, Yeesha, who sends them on a quest through the linking books.

As in the earlier games, players progress through exploration, finding clues, and solving puzzles.

Unlike previous games in the series, Uru allows players to utilize both first- and third-person perspectives. A new play-style has also been introduced to capitalize on the game’s use of real-time 3D, allowing players to run, strafe, climb, and jump through the game world. The game’s interface reflects this, as players must now use both the mouse and the keyboard to control the protagonist. …

UEFA Champions League – Season 1998-1999

Description

UEFA Champions League Season 1998/99 is a PC sports game that was released in 1999. The game allows players to take control of their favorite European soccer teams and compete in the prestigious UEFA Champions League.

The game features all of the teams that participated in the 1998/99 Champions League season, including popular clubs like Manchester United, Bayern Munich, and Real Madrid. Players can choose to play as any of the teams and take part in the group stage and knockout rounds of the competition.

The game offers a variety of gameplay modes, including quick match, full season, and tournament mode. The game also features a multiplayer mode, allowing players to compete against each other on the same computer. …

UEFA Champions League – Season 1999-2000

Description

UEFA Champions League – Season 1999-2000 is a PC sports game that was released in 2000. The game is based on the 1999-2000 season of the prestigious European soccer competition, the UEFA Champions League.

In the game, players can choose from any of the teams that participated in the 1999-2000 Champions League season, including popular clubs like AC Milan, Barcelona, and Manchester United. Players can compete in a variety of game modes, including quick match, full season, and tournament mode.

The game features improved graphics and gameplay mechanics compared to the previous version of the game. The player models are more detailed and realistic, and the game’s physics engine has been updated to provide a more authentic soccer experience. The game also includes commentary from professional soccer commentators, adding to the game’s immersion.

The game’s soundtrack features a mix of popular European music and crowd sound effects that help to create an authentic atmosphere. The game’s multiplayer mode allows players to compete against each other on the same computer, providing hours of entertainment for friends and family. …

UEFA Champions League – Season 2001-2002

Description

The last game in the line of Silicon Dreams’ Champions League licensed titles (and only released in European markets), Season 2001/2002 includes all 32 teams qualified for the competition plus all finalists since 1960. There is exclusive Champions League footage to be unlocked and the in-game commentary is done by Guy Mowbray, Barry Venison and Gabby Logan.

The game allows the player to participate in friendlies, Champions League matches, leagues and cup tournaments. You can also edit players and create teams with custom players. Tactics can be modified to suit the team’s style and qualities. The gameplay remains close to the previous title, with free-flowing ball physics and the stress on accurate passing. The new changes mostly revolve around set pieces (it is now possible to aim to a player).

Graphically, it uses a new engine with features such as volumetric grass and real-time lighting. …

UEFA Champions League 1996-1997

Description

UEFA Champions League 1996/97 is a soccer simulation licensed by European soccer association UEFA. It features the 16 teams of the 1996/1997 soccer championship Champions League and additionally 32 other teams which can be played in other fictional championship modes, e.g. a league. Thanks to the license it features the real player names, digitalized photos and the original stadiums.

The matches itself are mostly action oriented. The player can perform several tricks and the standard soccer actions like shooting and passing. The game features several camera angles. …

UEFA Champions League 2004-2005

Description

After many years under Eidos/Silicon Dreams ownership and development, EA releases the official Champions League game for the 2004/2005 season.

The last rehash of the engine debuted on FIFA 2003, it draws most of it’s gameplay elements from the 2005 edition, but with some changes to gameplay such as a slightly more aggressive AI on attack (reducing the need to constantly push players forward using the Off The Ball controls, still present), new refereeing aspects such as some deliberate errors (as in occasional bad offside calls or throw-ins, not cheating the player through mistakes), advantage rule and handballs and a new set piece system, which replaces the much criticized “targeting” and “push and shove” featured in 2005. This system is much less rigid and less formulaic, as a directional arrow and powerbars define how balls are crossed and there are four player movement setups, thus making each corner and indirect free kicks different. For direct free kicks, players have the option to take driven or curved shots or drop a pass to a nearby player to explore a gap in the defense. All options are available at all times, instead of being determined by the distance to goal. Many of these changes were later adapted into the new FIFA 06 engine, and it was also chosen as the match engine for subsequent Bright Future’s FIFA Manager. …

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